Josh Sealy (Joshy) and Darkwave0000, which requires a Boom-compatible source port to play. It features 33 levels, including one level accessible only through cheating, inspired by Plutonia, Plutonia 2, Hell Revealed, Hell Revealed II, Alien Vendetta, Kama Sutra, Scythe and Scythe 2. Speed of Doom is a 32 level megawad (made by two of us) that provides fast paced kills and thrills. The project was originally meant to be a 'semi-speedmapping' project, where we were limited to one week per map and focus mostly on smallish maps but as time went on, the maps consumed more time to create, and started to be more complex and started varying in sizes. In the end it took about one year to complete which isn't half bad. Overall, most maps are smallish and/or quick with mostly short and sweet gameplay, hence the title Speed of Doom.

Description

Josh Sealy (Joshy) and Darkwave0000, which requires a Boom-compatible source port to play. It features 33 levels, including one level accessible only through cheating, inspired by Plutonia, Plutonia 2, Hell Revealed, Hell Revealed II, Alien Vendetta, Kama Sutra, Scythe and Scythe 2. Speed of Doom is a 32 level megawad (made by two of us) that provides fast paced kills and thrills. The project was originally meant to be a 'semi-speedmapping' project, where we were limited to one week per map and focus mostly on smallish maps but as time went on, the maps consumed more time to create, and started to be more complex and started varying in sizes. In the end it took about one year to complete which isn't half bad. Overall, most maps are smallish and/or quick with mostly short and sweet gameplay, hence the title Speed of Doom.

Preview
Speed of Doom - final
Post comment Comments
Guest
Guest - - 690,382 comments

Thanko you very much.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: