A Space Wolves race seperate from the vanilla space marines race.
Built for the Soulstorm expansion.
Absolutely every unit has a replacement skin to better match the space wolves army.
I am in the process of making custom icons for everything.

Credits:
knezekj for the updated models (Moddb.com)
Mephistoned for the custom taskbar (Forums.relicnews.com)
jONES1979 for his assistance with the AI (Moddb.com)

Have fun with the mod and do to it what you will with my automatic consent, just inform me that you are using it and credit me if you'd be so kind.

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Space Wolves 0.63

Space Wolves 0.63

Jan 12, 2013 Full Version 13 comments

Nice updated version of my mod that brings in NEW MODELS made by knezekj. This mod version does not require any previous version of the Space Wolves mod...

Space Wolves 0.61

Space Wolves 0.61

Jun 2, 2012 Full Version 0 comments

The Space Wolves as their own playable race seperate from the vanilla Space Marines. This mod is for Soulstorm and Soulstorm only This mod version will...

Post comment Comments  (0 - 10 of 79)
DomKendar
DomKendar 6hours 34mins ago says:

Awesome Race! Very well balanced! I love the new gun upgrades introduced with the Long Claws! Just started playing this race, but it's already become a favorite!

+1 vote     reply to comment
BalkanLuka
BalkanLuka Jul 20 2015, 8:25am says:

Great and fun mod, enough changes to refresh space marine gameplay but still keep
their original gameplay style, just have some small isues.

-space marine squads start with 4 weapon upgrades avaliable, and upgrading the Adition weapons upgrade in the armory does not affect them and some squads like the devestator squads get 8 weapons per squad which is too much, 4 is optimal-2 with no upgrades+2 with upgrade

-The techmarine hero can not attach himself to other squads in order to efectivly use his rally ability and he has mising FX efects, when he is repearing something it causes purple boxes to appear.

-Better diferentiating between their final 2 squads the devestator and the other golden wolf squad, both have the same weapon upgrades, similar costs and description so you dont know whos the elite.

I hope that you continue working on this mod and that these small isues can be fixed so this otherwise great mod would become even more better.

+1 vote     reply to comment
Conker_The_King
Conker_The_King Jun 4 2015, 11:26pm says:

Here be. Can i use your mod in my own mod?
Moddb.com

+1 vote     reply to comment
ThaLord
ThaLord Apr 19 2015, 8:35am says:

Looks really, really cool but I see one minor error: helmets, Space Wolves do not wear helmets because of their heightened senses of smell and hearing with which they feel the flow of battle. When, by circumstances, Space Wolves are forced to fight with their helmets they often feel claustrophobic and disoriented.

Aside from this minor issue, really good work. For Russ and the Allfather!

+1 vote     reply to comment
ignaciojcbo
ignaciojcbo Jan 29 2015, 2:33am says:

How do the space wolves detect infiltrated units ?

+1 vote     reply to comment
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Oaks
Oaks Jun 29 2014, 12:04pm says:

Hello Torzel, when checking Space Wolwes units in Army painter, two units has "no range text".
Its one of Land Raiders. Common Land Raider is here, Redemmeer too, but the third one is "no range text"
Other "no range text" vehicle is the one under Swiftclaw tempest and above Predator.
Otherwise its all good.

+1 vote     reply to comment
BagaturKhan
BagaturKhan Mar 24 2014, 11:18am says:

Torzel, can you please open review of this mod? I want give you 10!

0 votes     reply to comment
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Space Wolves
Space Wolves
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