So I wiped up a quick one, its surely better than the previous one.
The point being that Source Lobby would provide to the steam community a virtual space/world in which players can meet one another on and to arrange things and have fun. On Source Lobby there will also be mini-games incase they cannot find anything else to do. We plan to introduce things such as the ability to create private lobbies with friends or strangers within source lobby that would take all of the players to a server of the lobby hosts choice, this wouldn't require any rcon passwords for anything. All it does is run a command line that will close source lobby and then do something like the steam connect command to an ip like 220.127.116.11:27015.
Going up to one of the signs within Source Lobby will take you to other spaces within the map that are otherwise known as additional spaces. These additional spaces will include themed areas for games and themed areas for mini-games and other fun things.
Currently we have came up with some mini-games in which we are just going to name for now. Some are really simple and some will need explaining:
Bunny Hop (Jump/Skills game)
Survival Cliff (Dodging/Survival game)
Freestyle Runners (Parkour game)
Zombie Flood (Survival/Horror game)
Down Under (Survival/Race game)
Snow Thunder (Shoot em up game)
Package Boy (VIP escort)
Volley Ball (Sports game)
Race to the future (Race game)
Poker (Card game)
Poker Showdown (FPS game but with cards instead of guns!)
Treasure Searcher (Find Objective game)
Catch Alyx (Chase/Survival game)
Find Freeman (Seeking game)
Farmers Hunt (Protect/Capture Objective game)
We are currently looking for a coder to take over our Lead Coder Post. If you are experianced with C++ PLEASE CONTACT LIONHEART1066 ON MODDB!
If you fit what we are currently looking for, send me a private message on moddb to lionheart1066. You must provide examples of work that you have previously completed.
Source Lobby will be for PC and possibly Mac as well. For Linux it will be the server side build.
I'm sorry guys for letting the mod slip out of my hands and allowed it to go off during the past month, I have been rather busy with VS Saxton Hale and Boss Fight Fortress, learning how to map better.
But now that I can make maps easily to acceptable standards I have returned to Source Lobby to pick the work up again and to continue it, but of course as always i'm not alone.
I've returned with Kwant to kick start the mod again, infact thats not all, of course some of you remember me earlier today posting concept art of Eliza, an NPC within Source Lobby, you guys can take a look at her here.
The drawing was done by Mandarinn, this was actually the first piece of art work that I was shown before I instantly knew he was going to take this mod places with his talent. We're actually very lucky and very greatfull to have a man of such talent onboard. Who knows, maybe we'll finally convince coders and other talented modders to join our team now.
Not also to forget to mention that Kwant has also started making concept art for his up coming models that will also be included in the mod... infact shouldn't we be calling this a game? The scale of how much is going to be in this is just going to be... well alot as to say.