The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

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ClearVall
ClearVall

At this point, the mod (v0.45 alpha)contains 37 locations total

Time to change a number, eh?

By the way, where will we ind this location? What is it about at all?)

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smrtphoneusr Author
smrtphoneusr

frontpage image still says 36, and yeah, it's kinda time to update it but I rather spend time modding.
How to get to the location will not be disclosed, it's the m91 map (a.k.a. metro map) from the recently released resource pack for SDK. I plan to make it some kind of safe harbor for all kinds of stalkers, something like a second 100rads bar. Home to lots of traders and specialized mechanics and doctors, maybe some scientists as well.

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Voroseeg
Voroseeg

I dont know why but this looks like the place behind the door of Sidorovich. You would make us so happy if you create new places behind the most interesting doors like the 100Rads bar, Military Warehouses sheds, Wild territory buildings and so many other places that my curiosity can't resist.

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SetaKat
SetaKat

Having had a look at it, I think it definitely needs some more work done on it, geometry wise. Close off all those tunnels for starters (don't fancy space anomalies or LC's in all of them), and have the entire place turned into one big campsite.
In short, it's incomplete, but has massive potential left to unlock.

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smrtphoneusr Author
smrtphoneusr

the railway tunnels will be sealed off, except for the entrance, the small ones up the stairs will also be sealed at the end, this is where I plan to have the traders etc set up their shops. The big main tunnel will be the 'recreational' area.
Like you said, lots of potential there.

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SetaKat
SetaKat

I need to learn how to add and remove geometry...

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smrtphoneusr Author
smrtphoneusr

it's pretty simple, create an object, add a bone and assign all vertices to it, then put fixed_bone = boneneame in the spawn config. I mostly don't even use the LE for that.

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Das_P0m
Das_P0m

Second 100rads bar? Nice idea! Thats what I always been missing in huge mods.

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spetsnaz_stalker
spetsnaz_stalker

smrter, one thing, I LOVE YOU!!!!!!

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CloneWarrior85
CloneWarrior85

Looks warm and cozy... hope no surprises lurk in the dark corners of the subway :P

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smrtphoneusr Author
smrtphoneusr

it's a small map, not meant for fighting. Hmm.. maybe some scripted mutant attack..^^

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SetaKat
SetaKat

Will have to take a look at this map myself.

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Pennypacker
Pennypacker

Metro 2033 :D

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OmeG
OmeG

Hmm... A stalker sanctuary, critical thinking here:

-I understand it would be a good meeting place for stalkers in the zone, but why would Doctors be in a subway? I could see a combat medic stalker charging sky high prices for their services, but I don't see a Doctor wanting to live in the zone unless they were deployed into the zone for the military; Or some Clear Sky 'Scientist' doing medical tests on patients as research.

-Subway Sanctuary it may be, but no place in the zone is safe from mutant encounters, especially wandering underground loving mutants being drawn to the talking, music & lights this place will most likely have. So part of the subway would need makeshift fortifications with guards on post.

Hope this helps, thank you for adding the new level!

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Oleander
Oleander

Or military medics, lost their team, looking for a shelter?

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smrtphoneusr Author
smrtphoneusr

Why no doctors, there are doctors in the vanilla game as well in Zaton, Jupiter and Pripyat... Every community needs a doctor and I imagine a safe place like that would attract people who'd rather heal than kill.

A small barricaded underground place with only one hidden and narrow entrance would be an ideal location for a safe harbor and easily defendable. A subway station with its thick concrete walls is practically a bunker. I don't see how mutants would have a chance to get in.
And I never said there were no guards, just no combat. ;)

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OmeG
OmeG

Ah touche dear friend, you've justified and further explained your reasons, I yield. XD Also Oleander has added plausible reason. But as a combat medic, I wouldn't be in the zone unless I was ordered to, or my brothers in arms (faction) needed a soldier with medical skills to accompany them into the zone, or to some extent seeking profit.

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ShadowFear
ShadowFear

A deagle that shoots shell casings? Oh ****.

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ShadowFear
ShadowFear

-1 votes. umadcauseinoticed?

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nashathedog
nashathedog

I did it cause it's a pointless rip for a wip, and I did it the second time cause it made me laugh :)

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Spetsnaz_Reaper
Spetsnaz_Reaper

Oo, look-key here. I like this idea a lot. Will it be possible to have more then 1 chest to put my stuff in? Like in TES:V and Fallout games, I would like it if I could have more then 1 tinny blue box that can hold ∞ items. Thanks! :)

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smrtphoneusr Author
smrtphoneusr

yes, there will be multiple chests the way it was in 0.41, I like my loot organized ;)

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duty326
duty326

Smrt, are you shure that the game will not crash when i go to the new locations ?

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smrtphoneusr Author
smrtphoneusr

yeah, I'm sure. Why would it?

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Streloker
Streloker

will this map be like from metro 2033

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smrtphoneusr Author
smrtphoneusr

when it comes to the atmosphere of a shelter where people meet to relax and trade, then yes. Personally I don't think the map has much in common with metro, other than being a subway station like most bases in that game.

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Blakluma
Blakluma

That Deagle Model looks a hell lot better than the default one for "Call of Pripyat" I must say.

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kenny355a
kenny355a

I think adding new locations is single most ambitious and exciting thing a modder can do. I... really want to play this.

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DoomTaker
DoomTaker

Um Smrt will there be frequent attacks here? i sorta like the metro 2033 thing yah know :)

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level count just went up to 38...

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