The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
ClearVall May 9 2012, 6:25pm says:

At this point, the mod (v0.45 alpha)contains 37 locations total

Time to change a number, eh?

By the way, where will we ind this location? What is it about at all?)

+2 votes     reply to comment
smrtphoneusr Author
smrtphoneusr May 9 2012, 6:33pm replied:

frontpage image still says 36, and yeah, it's kinda time to update it but I rather spend time modding.
How to get to the location will not be disclosed, it's the m91 map (a.k.a. metro map) from the recently released resource pack for SDK. I plan to make it some kind of safe harbor for all kinds of stalkers, something like a second 100rads bar. Home to lots of traders and specialized mechanics and doctors, maybe some scientists as well.

+19 votes   reply to comment
Voroseeg May 9 2012, 11:13pm replied:

I dont know why but this looks like the place behind the door of Sidorovich. You would make us so happy if you create new places behind the most interesting doors like the 100Rads bar, Military Warehouses sheds, Wild territory buildings and so many other places that my curiosity can't resist.

+3 votes     reply to comment
SetaKat May 10 2012, 12:35am replied:

Having had a look at it, I think it definitely needs some more work done on it, geometry wise. Close off all those tunnels for starters (don't fancy space anomalies or LC's in all of them), and have the entire place turned into one big campsite.
In short, it's incomplete, but has massive potential left to unlock.

+3 votes     reply to comment
smrtphoneusr Author
smrtphoneusr May 10 2012, 4:34am replied:

the railway tunnels will be sealed off, except for the entrance, the small ones up the stairs will also be sealed at the end, this is where I plan to have the traders etc set up their shops. The big main tunnel will be the 'recreational' area.
Like you said, lots of potential there.

+1 vote   reply to comment
SetaKat May 10 2012, 5:37am replied:

I need to learn how to add and remove geometry...

+2 votes     reply to comment
smrtphoneusr Author
smrtphoneusr May 10 2012, 7:18am replied:

it's pretty simple, create an object, add a bone and assign all vertices to it, then put fixed_bone = boneneame in the spawn config. I mostly don't even use the LE for that.

+2 votes   reply to comment
Das_P0m May 10 2012, 2:42am replied:

Second 100rads bar? Nice idea! Thats what I always been missing in huge mods.

+2 votes     reply to comment
spetsnaz_stalker May 11 2012, 8:04am replied:

smrter, one thing, I LOVE YOU!!!!!!

+3 votes     reply to comment
CloneWarrior85 May 9 2012, 6:30pm says:

Looks warm and cozy... hope no surprises lurk in the dark corners of the subway :P

+2 votes     reply to comment
smrtphoneusr Author
smrtphoneusr May 9 2012, 6:35pm replied:

it's a small map, not meant for fighting. Hmm.. maybe some scripted mutant attack..^^

+5 votes   reply to comment
SetaKat May 9 2012, 7:28pm says:

Will have to take a look at this map myself.

+1 vote     reply to comment
Pennypacker May 9 2012, 8:00pm says:

Metro 2033 :D

+1 vote     reply to comment
OmeG May 9 2012, 8:16pm says:

Hmm... A stalker sanctuary, critical thinking here:

-I understand it would be a good meeting place for stalkers in the zone, but why would Doctors be in a subway? I could see a combat medic stalker charging sky high prices for their services, but I don't see a Doctor wanting to live in the zone unless they were deployed into the zone for the military; Or some Clear Sky 'Scientist' doing medical tests on patients as research.

-Subway Sanctuary it may be, but no place in the zone is safe from mutant encounters, especially wandering underground loving mutants being drawn to the talking, music & lights this place will most likely have. So part of the subway would need makeshift fortifications with guards on post.

Hope this helps, thank you for adding the new level!

+2 votes     reply to comment
Oleander May 10 2012, 3:14am replied:

Or military medics, lost their team, looking for a shelter?

+3 votes     reply to comment
smrtphoneusr Author
smrtphoneusr May 10 2012, 4:29am replied:

Why no doctors, there are doctors in the vanilla game as well in Zaton, Jupiter and Pripyat... Every community needs a doctor and I imagine a safe place like that would attract people who'd rather heal than kill.

A small barricaded underground place with only one hidden and narrow entrance would be an ideal location for a safe harbor and easily defendable. A subway station with its thick concrete walls is practically a bunker. I don't see how mutants would have a chance to get in.
And I never said there were no guards, just no combat. ;)

+2 votes   reply to comment
OmeG May 10 2012, 6:29am replied:

Ah touche dear friend, you've justified and further explained your reasons, I yield. XD Also Oleander has added plausible reason. But as a combat medic, I wouldn't be in the zone unless I was ordered to, or my brothers in arms (faction) needed a soldier with medical skills to accompany them into the zone, or to some extent seeking profit.

+3 votes     reply to comment
ShadowFear May 9 2012, 8:20pm says:

A deagle that shoots shell casings? Oh ****.

-1 votes     reply to comment
ShadowFear May 9 2012, 8:42pm replied:

-1 votes. umadcauseinoticed?

-2 votes     reply to comment
nashathedog May 9 2012, 10:11pm says:

I did it cause it's a pointless rip for a wip, and I did it the second time cause it made me laugh :)

+5 votes     reply to comment
Spetsnaz_Reaper May 10 2012, 4:37am says:

Oo, look-key here. I like this idea a lot. Will it be possible to have more then 1 chest to put my stuff in? Like in TES:V and Fallout games, I would like it if I could have more then 1 tinny blue box that can hold ∞ items. Thanks! :)

+1 vote     reply to comment
smrtphoneusr Author
smrtphoneusr May 10 2012, 7:15am replied:

yes, there will be multiple chests the way it was in 0.41, I like my loot organized ;)

+2 votes   reply to comment
duty326 May 10 2012, 6:16am says:

Smrt, are you shure that the game will not crash when i go to the new locations ?

+2 votes     reply to comment
smrtphoneusr Author
smrtphoneusr May 10 2012, 7:03am replied:

yeah, I'm sure. Why would it?

+2 votes   reply to comment
Streloker May 10 2012, 7:57am says:

will this map be like from metro 2033

+1 vote     reply to comment
smrtphoneusr Author
smrtphoneusr May 10 2012, 12:07pm replied:

when it comes to the atmosphere of a shelter where people meet to relax and trade, then yes. Personally I don't think the map has much in common with metro, other than being a subway station like most bases in that game.

+1 vote   reply to comment
Blakluma May 10 2012, 2:25pm says:

That Deagle Model looks a hell lot better than the default one for "Call of Pripyat" I must say.

+3 votes     reply to comment
kenny355a May 11 2012, 6:32pm says:

I think adding new locations is single most ambitious and exciting thing a modder can do. I... really want to play this.

+1 vote     reply to comment
DoomTaker May 13 2012, 2:05am says:

Um Smrt will there be frequent attacks here? i sorta like the metro 2033 thing yah know :)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


level count just went up to 38...

Image Details
May 9th, 2012
Embed Thumb
Report Abuse
Report media
Add Media
Members only