The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

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Bathing Prohibited
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D.M.E
D.M.E

Unless you after that glow in dark effect.

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Baryonyx
Baryonyx

Cleans the skin right off.

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M4rked1
M4rked1

oh shi...tell me that dude did not get burnt to death with that green stuff and lol did that buss melt in there? also i like how the ground texture looks.

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ubermensche
ubermensche

You don't say?

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ClearVall
ClearVall

That body... Just like in art? Like in that amazing art of Clear Sky from GSC, man?!

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smrtphoneusr Author
smrtphoneusr

yes, this one: Firstpersonshooters.net

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ClearVall
ClearVall

Yeeeeeeeeeeeeah!!!
This is great! Pretty good idea!

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CloneWarrior85
CloneWarrior85

Really nice, but the way the corpse is position is a bit.. meh to say the truth, but thats really the less of my concenrs :D

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smrtphoneusr Author
smrtphoneusr

imo the position of the corpse is perfect, the melted legs stretched towards the pond, the arms angled as if someone had tried to pull him out then realized it was too late, the crisp decomposed body melted to a solid form by the acid...

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CloneWarrior85
CloneWarrior85

It looks like a board/plank, pulling someone out of a pool wouldn't be that strait, since there's alot more chanses you will tilt the body to either side, leaving either the limbs or the body twisted slightly, specially the head would be fallen to the side, reason i commented on that.

Personally it doesn't bother me, was just a note :P not to start a discussion really ^^

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smrtphoneusr Author
smrtphoneusr

it's straight because the body melted away on the way out ;) And I like to discuss :P

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tykaller_
tykaller_

The melted down bus is ******* awsome. But IMHO the fences and the post doesn't look pretty good as if they were affected by corrosion, looks more like if they were overheated a bit and it's own weight pulled down. The corpse has too long legs and it's texture makes us the idea as if it was burned. In any way, amazing job, love to see this kind of stuff.

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smrtphoneusr Author
smrtphoneusr

the legs are so long because they are melted, and the fence is bent due to long time exposure to the acidic fumes coming from the pond.

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tykaller_
tykaller_

But I believe that if acid touches human skin it makes a burn wound, it doesn't melt it and acid interacting with metal I believe it's gonna eat it away, not melt it down. I'm not trying to flame your work, it's just that there are some things here that I don't think they seem right.

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smrtphoneusr Author
smrtphoneusr

the scene is an exact reenactment of GSC's concept art I posted earlier in reply to BioShocker. The acid doesn't bend the fence, gravity does after the acid has weakened it's structure. Same for the legs. And the body is crisp btw, and definately looks burned.

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PpaSmrF
PpaSmrF

Don't want to be smart *** but I must say.,
ACIDS make burns dry damage they coagulate proteins just like in DAS BOOT movie when that leutnant adds milk to lemon ''Uboot Coctail'':D .
But ALKALI are melting proteins and stuff. It makes ''wet'' wounds.
So this pond could be some ALKANOMALY POND :D.

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shivam121
shivam121

bath if u want green skin......

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smrtphoneusr Author
smrtphoneusr

maybe I should create some kind of hulk mutant for this location :P

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Spetsnaz_Reaper
Spetsnaz_Reaper

It reminds me of my Half-Life source days. When Gordon fell into the green Hazardous waste and dies like this poor stalker. Its probably no coincidence that they used the dead Gordon in SOC at the wild territory level. Seeing as how these two worlds/games are connected to each other, in a parallel universe! :P Aaa, Happy days. :) Nice work smrtphoneusr.

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