The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

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flexerca
flexerca

cool

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nashathedog
nashathedog

It's looking highly charged out there. I was on this map in a cop mod the other day and it felt a bit lacking in it's enviroment, This would of perked it up nicely.

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☢ll-StalkeR-ll☢
☢ll-StalkeR-ll☢

really nice and electrifying!

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JackRabbitSlim
JackRabbitSlim

I love it

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BennyOnSteam
BennyOnSteam

*** i cant wait for this mod, i am saving stalker for this mod (0.45)

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Chezzlor
Chezzlor

I know there are plenty of comments exaggerating over screenshots of stalker mods etc, but in all honesty this one deserves a:

**** NICE MAN! That is so epic, scary and artistic!

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Das_P0m
Das_P0m

Oh yeah! Looks totally awesome!

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Cultist56
Cultist56

i might be a tad scared.

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Khold
Khold

Beautiful *-*

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Mr_Toster
Mr_Toster

mother of god

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0rpheus
0rpheus

This pic is edited, right? Still looks awesome!

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smrtphoneusr Author
smrtphoneusr

nope, actual ingame footage, I would have stated it otherwise.

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shivam121
shivam121

this is epic.....

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CloneWarrior85
CloneWarrior85

Shocking

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PentaSTAR
PentaSTAR

Great picture for wallpaper.

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DrBlizzard
DrBlizzard

Good gawd this is menacing... well done!

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idriveajeep
idriveajeep

I'll have to make sure I take a sniper rifle with me to that level, burers in open spaces like that is too scary for me.

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kenny355a
kenny355a

amazing

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Streloker
Streloker

i rember exploreing the chenobyl NPP in old stalker when i saw thos ***** i was like wtf russians build here and very nice pic im looking of seeing mod

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Streloker
Streloker

i wona downlod this pic

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smrtphoneusr Author
smrtphoneusr

just click on the "(view original)" text above the image to see it in full size and download. ;)

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Blood_Wraith
Blood_Wraith

Holy... CRAP?!

Damn, that is looking GOOD!

Very dramatic.

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torenico
torenico

Please, dont make Burers run around in the open when its daylight. Burers do no tolerate Light and they live in darkness, running around at night, i get that.

But please, limit them to "Night Only Creatures" or "Underground Creatures"

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Psythrandir
Psythrandir

Very nice shot!

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SQ5000
SQ5000

Die kämpfe werden richtig geil bei so einer Atmosphäre!
Spannungsgeladene Atmosphäre X)

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Spetsnaz_Reaper
Spetsnaz_Reaper

A Stalker passing through the Zone suddenly stops ahead of an Electric anomaly. While standing in the pouring rain a cold shiver passes up his spine. To compound matters his flashlight suddenly flickers and dies. He suddenly tenses upon seeing movement in his peripheral vision. As he stands frozen in the sleeting rain he thinks to himself. "Now where did I put those extra flashlight batteries?" His eyes dart from side to side as his hands busy themselves with trying to fish out those extra batteries he bought earlier from one of Sidorovich's contact traders. Suddenly he hears a deep mumbling sound coming from his right. He can't make out the gibberish of the words as the muffled sounds drifts closer and closer on the howling winds. Suddenly a shadowy figure appears from behind a rustling bush. The unknown stalker's fatigued mind tells him that one of the filthy criminal dogs known as bandits have snuck up on him to steal his new found bubble artifact. Such a rare artifact, that was given to him as a reward for helping the Scientists, will NOT part easily from his tough hands. As he reaches to pull out his PB silenced Makarov pistol he decides to put down the bandit with 2 successive shots to the chest. His hands clearly remember all that training that was drilled into him at basic training with the Russian Army. He fires 2 shots but realizes that something is very wrong... The last thing the former deserter turned stalker sees is the enraged Burer's Shockwave attack race toward his inadequately protected body.

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Spetsnaz_Reaper
Spetsnaz_Reaper

The Next morning: As Captain Vladimir Ivanovich Dumanovsky patrols sector B-198 with his squad, he wonders what happened to the young corporal Yezhov who deserted about 1 month and 3 weeks ago. As he and his squad cautiously approach an Electric anomaly recorded by the Scientists in this area he sees a glare of grey gun metal on the soaked ground. As he approaches he sees that it is a standard Soviet PB / 6P9 silenced pistol from the former USSR. He pays it no mind as such an outdated pistol is inferior to his MP-443 Russian built pistol. It is what he sees scattered around the discarded pistol that makes him gasp in shock and horror. All around in a 5m radius are little pieces of flesh sticking to what seems to have been a standard stalker sunrise suit. As Captain Vladimir Ivanovich Dumanovsky grimly stares at the mutilated scraps of a former human being, a stray thought crosses his mind. His eyes come to rest on the light Blue eye held captive within the fragment of the skull staring blankly at him. "Could this have been Corporal Yezhov?" No he mutters under his breath, this poor basted was just one of the regular novice Stalker that he has to deal with on a daily basis within the Zone. The Spetsnaz Captain continues back to the protective fold of the military presence sent to provide escort to the Scientists with them. From quite a distance away two ungodly eyes protrude from the lip of a cave. As the Burer watches from his sanctuary, the Military men set up camp to stay for the night so that the scientists can continue studying the effects of the Electric anomaly. Tonight his fellow brethren will descend upon these foolish humans like Wolves upon lambs.

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FreedomFightr
FreedomFightr

That could go perfectly into a book(:

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Spetsnaz_Reaper
Spetsnaz_Reaper

Thank you very much dude! :)

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pvt900
pvt900

The Generator in the Alpha build were originally what caused the Blowouts, aka they'd discharge with the Combined power of the Noo-Sphere i belive since that is real in sTALKER, and it causes the NPP to Shoot out a large blast of lethal Radiation, IRL that would be the same thing happening except the zombies and mutants for the most part. Make a optional quest or trigger to turn the Generators off/On if they're off a script turns off Blowouts and effectiveley stops all things that follow that scripted event, if they're on the gam eproceeds /w Blowouts and the stuff after one

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stalkerday
stalkerday

tare modul

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