SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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How to Build Supercaps (Games : Sins of a Solar Empire: Rebellion : Mods : Sins of a Galactic Empire : Forum : FAQ + Installation Info : How to Build Supercaps) Locked
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Sep 19 2014 Anchor

Q. How do I research and build supercaps?
A. To start, every homeworld starts with a supercap factory; make sure you have enabled Supercapitals in the "Game Options" before starting a game. Due to Rebellion limitations, you "build" your supercaps via an ability on the supercap factory, instead of building supercaps like traditional ships. Once the ship is "built" it will randomly hyperspace to a point on the planet; unfortunately this point cannot be changed.

Now, as to what research is required, first research "Large Project Resourcing", then the appropriate "Star Dreadnought Designs", and finally the corresponding ship tech. Refer to the included image supercap_research.png for a example. With the research done, you may now select the Supercap Factory and activate the build ability, assuming you have the needed resources and ship slots.

Please note, you can only research one of your faction's two supercaps. Upon the research of one, you will not be able to research the other. The exception to this is the Alliance and CIS which can use both supercaps, so choose wisely.

Further, here are the unit caps for each supercap:
1 - Executor-class/Viscount-class/Koros Strohna
2 - Mandator II-class/Mediator-class
4 - Geonosian Dreadnaught/Subjugator-class/MC80 'Home One'/MC80B/Praetor-class/Allegiance-class/Vnguro-ik V'alh

Edited by: Lavo

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