SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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FAQ (Games : Sins of a Solar Empire: Rebellion : Mods : Sins of a Galactic Empire : Forum : FAQ + Installation Info : FAQ) Locked
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Jul 2 2014 Anchor

FAQ
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Q. I think that weapon ranges are too large, that the Empire should be able to build the VSD-I, that ships die too quickly, that Supercap Factories should be invulnerable, and/or that gravity well generators shouldn't disable hyperspace travel entirely, will you change any of these?
A. While we won't change any of these for the main mod, there are several addons available for the mod which address all these concerns. They can be found under the "downloads" section of our Moddb page.

Q. I tried playing with Easy AI and it didn't do anything! Why is that?
A. Sometimes the Easy AI does not research the AI buff research that we have created, which makes SoGE's AI into the competent foe it is. If this occurs, the Easy AI will be toothless and useless.

Q. Are there any specific settings I should/shouldn't use?
A. When it comes to graphics, it's all dependent on your system specs and how many races you load up. Lowest is best for performance of course, and SoGE takes up many more resources than stock Sins. The "Highest" graphics setting is known to cause issues with SoGE on some computers for whatever reason. That being said, the following settings are known to work without issue:

Planet: Detail - High
Ships: Detail - High, Extras - Medium, Bump - Low
Buildings: Detail - High, Extras - Medium, Bump - Low

For Victory Conditions, do not use Research victory or Occupation victory might work. Be warned; these two may also cause a MiniDump when attempting to load a map when they are enabled, please make sure they are disabled.
Homeworld, Allied, Flagship, and Diplomatic victory modes work fine however.

Additionally, if you wish to use the Dev exe, make sure ShowErrors and LogOutput are set to FALSE in your settings file; SoGE does several things that, while work without issue ingame, cause the exe to throw many error messages.

Q. I have a custom map that works with vanilla Sins and X mod(s), why won't it work with SoGE? Also, is there anything else I should know when making maps for SoGE?
A. Due to the planets mod integrated in SoGE, there are several vanilla Sins planet groups that have been removed or not included. You should use the SoGE-standard Galaxy Forge Editor to check maps, and if needed, fix them for SoGE use.
The previously mentioned Galaxy Forge Editor can be downloaded from here: Moddb.com
Further, when making maps, make sure the moveAreaRadius and hyperspaceExitRadius settings for each planet are set to -1, otherwise there might be some issues with the map ingame. In addition, you should set metersPerGalaxyUnit to 250000.0

Q. What's with having over 900 capital ship crews, what happened to the cruiser version of ship X, and why is there both a cruiser and capital ship version of Y?
A. A number of "cruisers" were turned into "capital ships". This was primarily changed for reasons relating to how the AI handles things. Additionally, due to this, certain capital ships will not have any abilities that can be levelled up; this is intentional. If you want the full-length explanation:

-To start off, everyone is painfully aware of the AI's ineptitude when it comes to planet bombing. Whenever a frigate has planet bombing capabilities, it rushes to siege the planet, regardless of it's frigateRoleType (aka. what the AI uses the ship as). Capital ships do not have this problem. Further more, one can mess with the AI which results in them spamming capital ships, which SoGE has done.
-Another reason is due to the supercaps; their current build method entirely ignores capital ship crews, even if the ships themselves take up crews. This brings up the question of capital ship crews themselves; as currently they must be researched. Under the new system, everyone will have unlimited (900+) capital ship crews.
-It has been previously stated that the reason behind there being both capital ship and frigate versions of certain ships is due to an inability to make them purely capital ships. This is no longer an issue as supercaps now have a hard cap; in the past one could build fleets of Executors, and capital ship crews served as a sort of limiter.

Q. What's the benefit to building say, an ISD-C versus an ISD-II? Don't they have the same stats?
A. The benefits of elite/unique/special capitals (ex. ISD-C) versus the common variant (ex. ISD-II) are: culture repulsion, powerful abilities, and notably more benefits from leveling up. You wouldn't want a fleet of ISD-Cs, but having 1-2 mid leveled ones in a fleet will make a big difference in engagements.

Q. Can you put in X race/faction/time period?
A. We are not planning to add in any new factions at this time. The current factions as it is are not complete, they all have work to be done. How can one justify adding in new factions when the current ones aren't complete? Additionally, SoGE as a whole exceeds the 2GB RAM limit; it's excruciatingly hard to play with all the current factions enabled. Adding in even more factions will only make this load worse.

The exception to this is the KotOR/TOR era, which currently is under development under a separate team. If you are willing to contribute towards this development, please contact seymour2012 on moddb.

Q. Can you put in the Death Star, Galaxy Gun, Eclipse SDN, or Sovereign SDN?
A. No; this would destroy the game's balance, plus we do not have assets for these.

Q. Can you make an addon or do something to let people build more supercaps?
A. No, we will not do this.

Q. I don't understand why installing this mod is so complex. why do you require this "Large Address Aware" thingy?
A. Due to how Windows handles 32-bit applications, Sins is limited to 2GB of RAM on all Windows machines by default. SoGE, has a tendency to hit that limit, resulting in minidumps/crashes. By enabling the Large Address Aware Flag, Sins can use at least 3GB of RAM, resulting in better stability.

Q. I'm playing the mod, but for some reason I'm getting a crash to desktop at certain points without any minidump notification, or any message for that matter.
A. To start, assuming Large Address Aware has been correctly applied, this is known to likely be a Windows issue as we ourselves experienced such crash issues before.

The first possible cause for this is, assuming you are on Windows, that the partition/hard drive you are running Sins off of lacks a paging file, which ensures that Sins cannot use up to 2 GB of RAM. The solution to this is to enable a paging file. To do so, go to: My Computer -> System Properties -> Advanced system settings -> Advanced -> (Performance) Settings -> Advanced -> Change
Then select the appropriate partition (aka. the one Sins is on), check "System managed size", hit Set and then hit OK.

The second is that your graphics settings are too high: make sure nothing is set to "Highest", as this is known to cause crashes. Additionally, make sure anti-aliasing and bloom are turned off as it can cause instability.

A possible third cause is that you did not properly enable Large Address Aware; please refer to the installation instructions for more details on how to do this properly.

If none of these work, first try re-downloading the mod from a moddb mirror, there's a chance you had a bad download, especially if you downloaded the mod from a Gamefront mirror. If that fails, then re-install Sins; there are a number of rare cases where re-installing Sins has solved crashing issues with SoGE.

Q. I found a bug/glitch, what info should I include, and where do I post it?
A. If possible, include all details you have about the bug/glitch, a screenshot and/or save game where this bug/glitch occurs, whether the drive SoaSE: Rebellion is on contains a paging file, if your computer has 3GB of RAM or more, and your graphics card. As for where to put it, post it on our forums: Moddb.com If you cannot post it on the forum, contact Lavo on moddb or the official Sins forum with all the relevant information.

Edited by: Lavo

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