SinWizard
Full VersionEarly Version of the resurrection mod, it adds less changes however the weapon balance is very similar to the resurrection mod
SiN Resurrected is the name of the Mod, it changes the singleplayer campaign of SiN by tweaking the weapons, items and enemies. Here is a brief list of some things the Mod does: Changes the main menu and "X-files screen" typewriter sound with a more pleasant one Changes the sound played when the player finds a secret Fixes the wrong text that showed when the player completed a objective in later levels Adds the nude Elexis skin for multiplayer Adds some items throughout the levels Rebalances the Pulse cannon Expands some of the dialogs and makes them clarify the storyline better Adds secondary objectives to some of the later levels to increase replay ability of the game Adds a number of action-based outcomes to some levels to increase interactivity of the game FINALLY fixes the Biomass to Area 57 bug, so now the player can continue the game normally
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Early Version of the resurrection mod, it adds less changes however the weapon balance is very similar to the resurrection mod
SiN Resurrected is the name of the Mod, it changes the singleplayer campaign of SiN by tweaking the weapons, items and enemies. Here is a brief list of...
SUITABLE CANDIDATES SELECTED FOR EVALUATION. OBSERVATION OF CANDIDATE #12 AUTHORIZED.
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Good mod, it really fixes many script bugs, but sadly adds new ones... For example, there was situation when after jumping the landing sound was repeated indefinitely.
I wish there was version of this mod without all those balance changes, because I prefer to play original game rather than changed. Not always such changes are good, to be honest. But scripts no so hard to understand and maybe someday I'll made my own fix for this great but very buggy game.
Is there a list with all the bugs ?
PM me if you have something, tanks :)
I've put some tools I found, also the mod has editing tools, so maybe you might try your best for it.
Is this intentional that no matter if you save all hostages in bank and grab all money in abandoned building these objectives will be marked always as failed? It was possible to achieve these objectives in 1.1 and 1.2 version but this mod made them always fail.
I've always liked this game, and it's expansion pack, Wages of Sin. Ahead of its' time, really. There was a lot of talk of bugs in the game, and Half Life overshadowed it bad. Speaking of bugs, ever been stuck to a lift in Half Life, or been frustrated trying to get a Barney or a Scientist to follow you? I found Sin a lot more immersive and interactive, with branching level paths depending on your actions.