We have made a new Enemy Territory modification called silEnT. Our goals with the mod are high quality, high performance and high configurability for both, the server and the client side.
Some of the features we have made:
In short, the mod is feature rich high quality Enemy Territory game. Admins can configure their servers to use only original Enemy Territory weapons or select the new weapons by their own choices.
The feature rich player database allows easy way to search and handle even offline players.
We improved the game performance in most areas including bandwidth and CPU usage.
We made easy 4 step installation for the server admins. Small download size ensures that nobody gets tired while downloading the mod from your server.
Fixed: Incompatibility with ET Legacy binaries introduced in 0.6.2.
Added: !subnetban command can now cut the IP inside the octet with 'x'. For example, "!subnetban 12x" will ban IP adresses 12x.xxx.xxx.xxx.
Added: IP address is logged when player is blocked by a subnetban.
Added: Lua callback et_ClientBinary( client, checksum ) which passes the checksums of client binaries to the Lua script.
Added: Functionality to query client cvars with Lua. API function et.G_QueryClientCvar and callback et_CvarValue.
Added: New server cvar g_includedMaps. Maps set in this cvar string, will be always included in the map voting list. Regardless of any other restrictions.
Added: 2 new flags to g_classWeapons (16,32) to enable/disable MP40 and Thompson for soldiers.
Added: admin chat messsage window.
Added: more ET Legacy binaries added to the list of known client binaries.
Added: fast shooting. Use g_weapons flag 16384 to enable it.
Added: !crazygravity and !crazyspeed commands.
Reworked: When g_clientBinaries flag 4 is set, and the binary is a already known cheat binary, it is clearly reported instead of the usual unknown client binary.
Reworked: match_warmupDamage, if set to 2 it is effective also when FF is disabled.
Fixed: Sometimes, the information of the person who muted was not displayed.
Fixed: Unique silEnT GUIDs required between connected players. This caused little confusion when banning.
Fixed: g_antiwarp from the ETPub repository.
Fixed: g_dyno chaining blast radious fix from crapshoot.
Fixed: userxdb.db was slowly filling with records that were not used or needed.
Fixed: Lua API function et.G_EntitiesFree.
Fixed: Full mod URL shown in the serverinfo menu.
Fixed: Some alignment issues with the smaller score board.
Fixed: Revive icons are shown again.
Fixed: With forcecvar and sv_cvar, the existing limits are checked and updated if the cvar already exists in the limits. Instead of just adding the same cvar at the end of the config strings.
Fixed: Clients protected against overflowing sv_cvar and forcecvar config strings.
Fixed: Custom commands can now have quotes. This is usefull if the command is then forwarded to a new tokenizer. For example, Lua scripts can access arguments correctly.
Fixed: Rcon can now call custom commands as well. Before, the command line was truncated when doing shortcut replacement for the console.
Fixed: Class stealing no longer kicks old players out from their classes if the class is full. The stealing is prevented.
Fixed: Server crash when player was muted through rcon.
Fixed: !finger command output is now easier to read if the entity who muted a player is player himself even if the player would have named himself as silEnT or Console.
Fixed: weapon pickup bugs
Fixed: knife bug when throwing knives are disabled by g_throwableKnives cvar.
Fixed: no progress indicator during disarming dyna after class steal
silEnT mod team