A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS They Get to Crush (view original)
They Get to Crush
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
kiler268
kiler268 - - 232 comments

brummmmmm!

Reply Good karma Bad karma+1 vote
Roik
Roik - - 67 comments

Wooh, nice work! :D
Already getting excited for the next version!

Do you think you will be able to get a (balanced) Giga Fortress in there as well? And is there any ETA on the Steel Ronin? :P

And last question, how is the model for the Chrono Tank coming along?
Did you find anyone that could help?
Maybe Dibelius of R3D might be able to, he can do some amazing models and made a Grand Cannon for the Resurrection Mod.

Reply Good karma Bad karma+1 vote
TheWorms Author
TheWorms - - 186 comments

We're not gonna know until we have a working asset first. Though I also do some custom coding, I make huge errors when creating a unique source code. Overmind has problems with the Ronin animations, so it might take a while.

Right, the CT model. Forgot about it.
Still under concept though, and still finding a way to transfer it in the PC without a scanner.

Reply Good karma+1 vote
Roik
Roik - - 67 comments

Hm well I personally like the concept art EA made.
I'm not sure if you are allowed to but can't you use that?

Reply Good karma Bad karma+1 vote
TheWorms Author
TheWorms - - 186 comments

I also like it, just need some few minor adjustments like the rocket pods and a barrel tweak.

There's no released guardian tank art, so it would be made in scratch.
Editing the guardian tank model would've been easier too.

Reply Good karma+1 vote
AZZKIKR92
AZZKIKR92 - - 242 comments

WOOOWW!
it is awesome. is its ability the same?

Reply Good karma Bad karma+1 vote
TheWorms Author
TheWorms - - 186 comments

Yes, same turbo-charge ability.

Reply Good karma+1 vote
justgoaway
justgoaway - - 8,208 comments

Vehicle reporting!

Reply Good karma Bad karma+1 vote
Kriegsherr
Kriegsherr - - 557 comments

he stupid :p

Reply Good karma Bad karma0 votes
Roik
Roik - - 67 comments

No dissing the grinder, it's like the only good amphibious tank the Soviets have :(
I just love rolling in from the back and trashing his base while attacking with my main force from the front :)

Reply Good karma Bad karma+1 vote
BerryBomber
BerryBomber - - 337 comments

the turbo boost flame is brighter, i like that :)
in uprising it was just a little poof lol

its splashy time :P

Reply Good karma Bad karma+1 vote
Xenasis
Xenasis - - 67 comments

Wait, where did you get the Grinder's art from, the Uprising Art Pack only had the Ronin, the Morter Cycle, and the Archer Maiden

Reply Good karma Bad karma+1 vote
TheWorms Author
TheWorms - - 186 comments

Soviet Art Pack, long ago.
Unintentionally, the Hammer Tank was replaced with this :D

Same with the King Oni in the Empire Pack replaced with the black Kenji Oni in Uprising.

Reply Good karma+1 vote
DarkyPwnz
DarkyPwnz - - 482 comments

great to see you upgraded the code,his grinder tanks were only apocs without cannons... they didnt stop the target from moving or shooting.Oh and,will you put in the original grinding effect or use the apoc grinder effect?

Reply Good karma Bad karma+1 vote
ManimalR
ManimalR - - 108 comments

are you going to fix the Desolator so it will work on lower graphics levels?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Thanks to Borg.Overmind for his grinder tank source. Finally got this "hammer tank art pack" to work.

Of course, I did my own improvements with his code, so it will match the Uprising equivalent. From the ability, weapon, health, armor, voice, and locomotor, it should be the same.