A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.
As proven by another game that must not be named, the mirage cloaking field now sports the decal radius.
-radius only appears to the local player (one who owns the unit)
The fog model is temporarily removed, I have to find another way to put it into good use.
There is more to this screenshot... Look for yourself.
Hmmm... what else has changed?
I'm guessing it's the removal of the hero decal, because it look like Natasha is among those soviet units.
I noticed ;) Nice very nice :D
Great ;-)
Bigger Tesla Troopers?
Holy crap, the tesla troopers are taller than the tanks! O.o
=0
true...
is this just me, or the mirage tank model is quite different?
It does look a bit different o.o
Yah, more techy or maybe streamline...
Anyhow it looks good!
Is the Mirage Tank also cloaked? Those nearby Tesla Tanks don't seem to be taking much notice of it.
I'm also testing the tweaked AI building tesla tanks when I took the shot.
They're there for detailing, and it works nicely.
Looks neat!
IF THERE ARE 2 MIRAGE TANKS AND USE THEI SPECIAL, DO THEY BOTH CLOAK??
Even on vanilla RA3, they don't.
You do not need to use all caps, it does not make your post any more noticeable.
yes it does, and it also makes you look like an *******
errrr sorry?
Question - Are units untargetable if cloaked by the mirage tank?
How do you target something that cannot be seen?
Be pretty darn difficult if ya ask me.
See, the Mirage can cloak friendly units around itself to make them appear invisible.
Its possible if you use force fire on it but most of the time aim for the mirage tank first
Sorry about the double post
Better!