A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.
Finally, the Union approved the deployment of MCVs into the battlefield by orbital drop pods.
Not really, but the new beacon remains.
-New support power beacon for -some- support powers.
That is visible to the enemy as well? Looks too obvious, if it's an offensive weapon.
And I couldn't help but notice the blue dots on the right corner of the screen. Kinda Starcraft resemblant.
This beacon is only used for powers where the flare signal effect for that power seems a little off.
I just tested this in a magnetic satellite since I'm checking it for coding errors. It will be used for the magnetic singularity and the satellite retains the sucked-up debris beacon.
Still under debate if this will also replace the chronorift beacon. The distortion effect itself already shows anomaly in the time-space continuum, and suits better the power.
For the blue dots? Maybe just the map bloom effect. I rarely take screens in a battle.
how about more RA 2 style effects?
Could your blue dots be the Rocket Angel there?
indeed it is. the rocket angel on paralysis whip
Looks great guys :)