Deus Ex is one of the best PC games in history, but even it isn't without its faults and shortcomings. Shifter addresses these and then some. Unused game content, buggy scripted events, several completely useless items, and certain design choices that can only be described as "annoying", all fixed (or at least "improved") by this little mod. I started Shifter in 2002 to fix just one of the latter -- the fact that weapons equipped with a laser sight won't turn it on automatically -- and the project has expanded exponentially since then. A few new weapons, some additional uses for existing items, new augmentations, and several fixes for existing Deus Ex bugs all exist in Shifter, along with a new multiplayer component. The mod is so popular it's been featured in Game Informer's July 2007 edition of Mod World; how many Deus Ex mods can say that? (only 3, to be specific) Shifter: "Removing the suck from Deus Ex" since 2002.
For unknown reasons there are not one but three unused alternate textures for soda within Deus Ex. (Those of you who have played Zodiac should already be familiar with the "Zap!" texture on the upper left, however) Soda cans will now use any of the four textures randomly, though groupings of soda, such as those found inside the small shop in the Wanchai Underworld, will all use the same "Nuke!" texture. (Also shown: the new HDTP soda shape and "Nuke!" texture) [Image captured by JC Fenix (gfaqs: JC_Phoenix)]
I can only find Nuke and Zap...
I played again, apparently I just didn't see them.
Also, did you mess with Zodiac? I see emails, ads etc. mentioning all of them.
Edit: I just read the description. Nevermind.
I left this out of the description, but I figured I should point it out. Just like how in Zodiac Zap! heals more than Nuke!, the new soda types (Blast! and Burn!) heal more as well. Burn heals 4 points, Blast a full 5. I figure that's why Gunther always prefers Orange over Lemon-Lime.