3 years after being exploited by his only brother, Preston Wheeler finds himself caught between a questionable past and an uncertain future. Set on finding answers, he returns to his hometown of Oceanview.
I have begun experimenting with the possibility of using modeled geometry in conjunction with Source's brushes in order to achieve much more realistic roads and turns.
To start, I decided to recreate a stretch of highway that is nearby where I work. It is a 1.5 mile long highway that I have always wanted to street race on. I will NOT disclose the location of this road as it is nearby me. :P
I have already begun modeling the road way itself and it currently sits at a mere 12,000 polygons.
Next thing to do is complete the side paths, add elevation, add buildings and props, and then import it into SHIFT.
In the meantime, I leave you with a top down render of the street itself. For reference, the dot underneath the A marker is the Half-Life 2 buggy. :)