3 years after being exploited by his only brother, Preston Wheeler finds himself caught between a questionable past and an uncertain future. Set on finding answers, he returns to his hometown of Oceanview.
I have begun experimenting with the possibility of using modeled geometry in conjunction with Source's brushes in order to achieve much more realistic roads and turns.
To start, I decided to recreate a stretch of highway that is nearby where I work. It is a 1.5 mile long highway that I have always wanted to street race on. I will NOT disclose the location of this road as it is nearby me. :P
I have already begun modeling the road way itself and it currently sits at a mere 12,000 polygons.
Next thing to do is complete the side paths, add elevation, add buildings and props, and then import it into SHIFT.
In the meantime, I leave you with a top down render of the street itself. For reference, the dot underneath the A marker is the Half-Life 2 buggy. :)
Cross referencing with Google maps... Shouldn't take to long to find you. Do I get a prize?
Come on over; we can playtest SHIFT! :D
So you'll pay the airfare from Melbourne, Australia? Is that my prize! Woo!
yea
so one track will be this hueg??
sweet
The track in the image is actually very small compared to most racing games today.
Not bad pretty good, still waiting for new updates!)
Maybe you can google for heightmaps and local citymaps , local citymaps usaly have the streets highlighted , so you only need to take a screenshot. A normal road is 128 units , 64 is the road to sidewalk brush, and between the 2 128 brushes a another 64 with the road markings. I think thats a good size for racing cars.
You should probably spilt the model up (if you haven't already) so chunks can be loaded and unloaded as you move along the track.
what program did you use to create that sketch?
just simple photoshop/gimp or are there any specific programs out there for race sketches?
3ds Max/Photoshop
Wondering would that length actually fit in the grid of the map?
Looks like a nice idea though, be interesting to see it carried out.
My honest opinion is that Source is not a top choice for a racing game of this style, still possible to, and I'm sure you'll work through it, seeing what's best.