3 years after being exploited by his only brother, Preston Wheeler finds himself caught between a questionable past and an uncertain future. Set on finding answers, he returns to his hometown of Oceanview.

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Finding Inspiration
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billyboob
billyboob

Cross referencing with Google maps... Shouldn't take to long to find you. Do I get a prize?

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MrMattWebb Author
MrMattWebb

Come on over; we can playtest SHIFT! :D

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billyboob
billyboob

So you'll pay the airfare from Melbourne, Australia? Is that my prize! Woo!

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keasbey
keasbey

yea

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rapchee
rapchee

so one track will be this hueg??
sweet

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cdlink14
cdlink14

The track in the image is actually very small compared to most racing games today.

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ILyA_aka_DEMON
ILyA_aka_DEMON

Not bad pretty good, still waiting for new updates!)

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Cyberpresident_CORE
Cyberpresident_CORE

Maybe you can google for heightmaps and local citymaps , local citymaps usaly have the streets highlighted , so you only need to take a screenshot. A normal road is 128 units , 64 is the road to sidewalk brush, and between the 2 128 brushes a another 64 with the road markings. I think thats a good size for racing cars.

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JakeB
JakeB

You should probably spilt the model up (if you haven't already) so chunks can be loaded and unloaded as you move along the track.

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SolidFake
SolidFake

what program did you use to create that sketch?
just simple photoshop/gimp or are there any specific programs out there for race sketches?

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MrMattWebb Author
MrMattWebb

3ds Max/Photoshop

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arieas
arieas

Wondering would that length actually fit in the grid of the map?

Looks like a nice idea though, be interesting to see it carried out.
My honest opinion is that Source is not a top choice for a racing game of this style, still possible to, and I'm sure you'll work through it, seeing what's best.

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wilsonC
wilsonC

How is this going to fit into a .bsp? I don't think you could fit 1.5 miles into hammer... Unless you guys are actually scaling down the vehicles.

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Description

I have begun experimenting with the possibility of using modeled geometry in conjunction with Source's brushes in order to achieve much more realistic roads and turns.

To start, I decided to recreate a stretch of highway that is nearby where I work. It is a 1.5 mile long highway that I have always wanted to street race on. I will NOT disclose the location of this road as it is nearby me. :P

I have already begun modeling the road way itself and it currently sits at a mere 12,000 polygons.

Next thing to do is complete the side paths, add elevation, add buildings and props, and then import it into SHIFT.

In the meantime, I leave you with a top down render of the street itself. For reference, the dot underneath the A marker is the Half-Life 2 buggy. :)

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