3 years after being exploited by his only brother, Preston Wheeler finds himself caught between a questionable past and an uncertain future. Set on finding answers, he returns to his hometown of Oceanview.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Finding Inspiration
embed
share
view previous next
 
Post comment Comments
billyboob
billyboob Jan 10 2011, 9:41pm says:

Cross referencing with Google maps... Shouldn't take to long to find you. Do I get a prize?

+2 votes     reply to comment
MrMattWebb Author
MrMattWebb Jan 10 2011, 9:47pm replied:

Come on over; we can playtest SHIFT! :D

+3 votes   reply to comment
billyboob
billyboob Jan 10 2011, 9:57pm replied:

So you'll pay the airfare from Melbourne, Australia? Is that my prize! Woo!

+5 votes     reply to comment
keasbey
keasbey Jan 11 2011, 1:57am replied:

yea

+1 vote     reply to comment
rapchee
rapchee Jan 11 2011, 4:53am says:

so one track will be this hueg??
sweet

+1 vote     reply to comment
cdlink14
cdlink14 Jan 11 2011, 2:33pm replied:

The track in the image is actually very small compared to most racing games today.

+1 vote     reply to comment
ILyA_aka_DEMON
ILyA_aka_DEMON Jan 11 2011, 5:33am says:

Not bad pretty good, still waiting for new updates!)

+1 vote     reply to comment
]BlackPhoenix[
]BlackPhoenix[ Jan 11 2011, 3:34pm says:

Maybe you can google for heightmaps and local citymaps , local citymaps usaly have the streets highlighted , so you only need to take a screenshot. A normal road is 128 units , 64 is the road to sidewalk brush, and between the 2 128 brushes a another 64 with the road markings. I think thats a good size for racing cars.

+1 vote     reply to comment
JakeB
JakeB Jan 11 2011, 9:38pm says:

You should probably spilt the model up (if you haven't already) so chunks can be loaded and unloaded as you move along the track.

+2 votes     reply to comment
SolidFake
SolidFake Jan 15 2011, 11:32am says:

what program did you use to create that sketch?
just simple photoshop/gimp or are there any specific programs out there for race sketches?

+1 vote     reply to comment
MrMattWebb Author
MrMattWebb Jan 15 2011, 8:32pm replied:

3ds Max/Photoshop

+1 vote   reply to comment
arieas
arieas Jan 15 2011, 11:31pm says:

Wondering would that length actually fit in the grid of the map?

Looks like a nice idea though, be interesting to see it carried out.
My honest opinion is that Source is not a top choice for a racing game of this style, still possible to, and I'm sure you'll work through it, seeing what's best.

+1 vote     reply to comment
wilsonC
wilsonC Jan 17 2011, 12:37am says:

How is this going to fit into a .bsp? I don't think you could fit 1.5 miles into hammer... Unless you guys are actually scaling down the vehicles.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

I have begun experimenting with the possibility of using modeled geometry in conjunction with Source's brushes in order to achieve much more realistic roads and turns.

To start, I decided to recreate a stretch of highway that is nearby where I work. It is a 1.5 mile long highway that I have always wanted to street race on. I will NOT disclose the location of this road as it is nearby me. :P

I have already begun modeling the road way itself and it currently sits at a mere 12,000 polygons.

Next thing to do is complete the side paths, add elevation, add buildings and props, and then import it into SHIFT.

In the meantime, I leave you with a top down render of the street itself. For reference, the dot underneath the A marker is the Half-Life 2 buggy. :)

Image Details
Type
Entertainment
Date
Jan 10th, 2011
Size
1855×680
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only