3 years after being exploited by his only brother, Preston Wheeler finds himself caught between a questionable past and an uncertain future. Set on finding answers, he returns to his hometown of Oceanview.
Here is a screenshot of our work-in-progress city of Oceanview.
We have adopted CityEngine into SHIFT's asset pipeline. After MANY hours spent creating the city brush by brush, we finally moved to CityEngine. CityEngine was used in the early creation of the city in the upcoming game Crysis 2. We began looking into CityEngine for several months and finally decided to use it. This program streamlines the process of street generation for us. It also offers us placeholder models and elevation to visualize the final city before commiting to a layout.
After this basic layout is complete and sized accordingly to the Hammer grid, we can easily import it into 3Ds Max, Zbrush, or Maya and use our custom building models as well as other props to detail the city of Oceanview.
CityEngine is a standalone software that provides professional users in entertainment, architecture, urban planning, GIS and general 3D content production with a unique conceptual design and modeling solution for the efficient creation of 3D cities and buildings. Check them out!