3 years after being exploited by his only brother, Preston Wheeler finds himself caught between a questionable past and an uncertain future. Set on finding answers, he returns to his hometown of Oceanview.

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Media RSS Feed Report media SHIFT Implements CityEngine 2010! (view original)
SHIFT Implements CityEngine 2010!
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JohnnyMaverik
JohnnyMaverik Feb 16 2011, 2:46am says:

This is guna end up going commercial isn't it? =/

+20 votes     reply to comment
WarlockSyno
WarlockSyno Feb 16 2011, 5:23am replied:

That's not a bad thing. It means Source mods are getting high enough quality to become games themselves.

+13 votes     reply to comment
Rafael_196
Rafael_196 Dec 13 2011, 9:48am replied:

if this mod become far more than a just a simple mod and get commercialized i going to buy it! mark my words! :P

+2 votes     reply to comment
Kamaz91
Kamaz91 Feb 16 2011, 3:01am says:

i think its will be not comercial. its a mod. ;p

0 votes     reply to comment
adv0
adv0 Feb 16 2011, 3:08am says:

Ever since the Dear Esther mod I am going paranoid. Something a like 30 percent chance this gets commercialized.

+11 votes     reply to comment
krg
krg Feb 16 2011, 3:26am replied:

I would like to say that we congratulate the Dear Esther duo on securing their license with Valve. To "elevate" from the modding scene to the video game industry is a high pedestal most mods never reach so we applaud their feat.

Also, while we are flattered at the notion that SHIFT could ever be a game people would purchase, we have no intentions on commercializing SHIFT for several reasons.

First off, it should be noted that last month EA announced that their SHIFT game would branch off from NFS and become titled "SHIFT 2." This will cause a hairy situation for us regardless of commercialization.

Secondly, what makes SHIFT so unique is the fact it is going to be the first true racing mod for the Half Life franchise since HL Rally. We are proud of our accomplishment and to raise the bar by going commercial would make it harder on ourselves by attempting to compete on a whole different level; in this case, AAA game studios.

Lastly, besides knowing people enjoy our final product and rate us no less than a 10 on their review, our only "commercial" goal is to impress Valve enough so that we secure a Steamworks release. By doing so, we may reach a larger audience. It does not make sense to put this amount of work into a project like this only to have it played by 100 or so people. While this may be possible, it would require a tremendous amount of polish and community support. One of those factors is within our control, the other is not. We do not know what the future holds but we do know we will keep working on SHIFT so as to release a great game to the public.

+11 votes     reply to comment
Darthlex
Darthlex Feb 16 2011, 4:00am replied:
krg wrote:Secondly, what makes SHIFT so unique is the fact it is going to be the first true racing mod for the Half Life franchise since HL Rally. We are proud of our accomplishment and to raise the bar by going commercial would make it harder on ourselves by attempting to compete on a whole different level; in this case, AAA game studios.

It surprises me that you do not see that that is exactly *why* we expect it to end up going commercial .. Work a bit more, then present it to Valve.. I am quite sure they'd like it.

But yes, Dear Esther has given me this sad paranoia now.

+4 votes     reply to comment
ianna_keeper
ianna_keeper Feb 16 2011, 4:40am replied:

you can change title and make it commercial anyway. Nothing can prevent making this mod commercial if developers really want to do. Besides, you don't need to be pro. Check tdu 2. It sucks so hard and it's best seller. Check amnesia how small studio accomplished a great success in the industry.

+1 vote     reply to comment
thunderising
thunderising Feb 16 2011, 5:39am replied:

you'll make it don't worry....

this city looks epic btw...

+1 vote     reply to comment
dsi1
dsi1 Feb 17 2011, 9:54pm replied:

Question: can we expect to see this on Desura?

+1 vote     reply to comment
ponpat
ponpat Feb 16 2011, 3:20am says:

Long time no real news, just knowing you have worked in the silence without anything you could show us... and then... *Whazam* Something that looks so big even if it is early WIP...
Nice Job. And yeah, I am scared now to about "all great mods are going commercial" but Dear Esther looks so great an, if the price is nice, I will buy it... And also SHIFT and other nice mods would get support from me as long as the prices are like in app-stores or they have a donate button.

+1 vote     reply to comment
p0w3rs
p0w3rs Feb 16 2011, 3:21am says:

im gonna be sad if this turn to like orion prelude

+1 vote     reply to comment
Santechnikas
Santechnikas Feb 16 2011, 4:00am says:

wait, so you're still on source but using this engine to create this city am i right?

+1 vote     reply to comment
rex989
rex989 Feb 16 2011, 5:01am says:

how the hell did you make a free roam city on the source engine!?!

epic btw

+1 vote     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Feb 16 2011, 6:03am says:

looks great so far, awesome city feature! keep it up, guys. keep it up! :)

+1 vote     reply to comment
xXMaNiAcXx
xXMaNiAcXx Feb 16 2011, 12:46pm says:

EPIC!

+1 vote     reply to comment
DarkRaidor
DarkRaidor Feb 16 2011, 9:00pm says:

looking really good guys, excited for this mod!
finally an awesome source racing mod

+1 vote     reply to comment
kCchief207
kCchief207 Feb 16 2011, 10:17pm says:

hawt

+1 vote     reply to comment
Buckshot20
Buckshot20 Feb 17 2011, 3:17pm says:

Will be really awesome. But I am wondering mostly how it will run. Will there be latency issues?

+1 vote     reply to comment
Steelmax
Steelmax Feb 18 2011, 6:24pm says:

OH SHI~
That's what NFS Shift had to be.

+1 vote     reply to comment
deadrawkstar
deadrawkstar Feb 19 2011, 12:46pm says:

Woah....

+1 vote     reply to comment
trlestew
trlestew Apr 10 2011, 8:59pm says:

Crysis 2 used this? Well that explains it. I thought they literally Crafted each and every building brush by brush ._.

It looks great. keep it up!

+1 vote     reply to comment
ilovegmod
ilovegmod Jun 17 2011, 4:05am replied:

Well, all the main buildings that had something to do with Crysis 2 were crafted, but the background buildings and scenery were using the generator.

+1 vote     reply to comment
Makboydude
Makboydude Aug 18 2011, 3:41pm says:

The mod can't be commercial unless the makes of the mod pay Valve for using their game engine, and I assume that will cost a lot.

+1 vote     reply to comment
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Description

Here is a screenshot of our work-in-progress city of Oceanview.

We have adopted CityEngine into SHIFT's asset pipeline. After MANY hours spent creating the city brush by brush, we finally moved to CityEngine. CityEngine was used in the early creation of the city in the upcoming game Crysis 2. We began looking into CityEngine for several months and finally decided to use it. This program streamlines the process of street generation for us. It also offers us placeholder models and elevation to visualize the final city before commiting to a layout.

After this basic layout is complete and sized accordingly to the Hammer grid, we can easily import it into 3Ds Max, Zbrush, or Maya and use our custom building models as well as other props to detail the city of Oceanview.

CityEngine is a standalone software that provides professional users in entertainment, architecture, urban planning, GIS and general 3D content production with a unique conceptual design and modeling solution for the efficient creation of 3D cities and buildings. Check them out!

Procedural.com

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Feb 16th, 2011
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krg
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