3 years after being exploited by his only brother, Preston Wheeler finds himself caught between a questionable past and an uncertain future. Set on finding answers, he returns to his hometown of Oceanview.

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Media RSS Feed Report media SHIFT Implements CityEngine 2010! (view original)
SHIFT Implements CityEngine 2010!
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JohnnyMaverik Feb 16 2011 says:

This is guna end up going commercial isn't it? =/

+20 votes     reply to comment
WarlockSyno Feb 16 2011 replied:

That's not a bad thing. It means Source mods are getting high enough quality to become games themselves.

+13 votes     reply to comment
Rafael_196 Dec 13 2011 replied:

if this mod become far more than a just a simple mod and get commercialized i going to buy it! mark my words! :P

+2 votes     reply to comment
Kamaz91 Feb 16 2011 says:

i think its will be not comercial. its a mod. ;p

0 votes     reply to comment
adv0 Feb 16 2011 says:

Ever since the Dear Esther mod I am going paranoid. Something a like 30 percent chance this gets commercialized.

+11 votes     reply to comment
MrMattWebb Author
MrMattWebb Feb 16 2011 replied:

I would like to say that we congratulate the Dear Esther duo on securing their license with Valve. To "elevate" from the modding scene to the video game industry is a high pedestal most mods never reach so we applaud their feat.

Also, while we are flattered at the notion that SHIFT could ever be a game people would purchase, we have no intentions on commercializing SHIFT for several reasons.

First off, it should be noted that last month EA announced that their SHIFT game would branch off from NFS and become titled "SHIFT 2." This will cause a hairy situation for us regardless of commercialization.

Secondly, what makes SHIFT so unique is the fact it is going to be the first true racing mod for the Half Life franchise since HL Rally. We are proud of our accomplishment and to raise the bar by going commercial would make it harder on ourselves by attempting to compete on a whole different level; in this case, AAA game studios.

Lastly, besides knowing people enjoy our final product and rate us no less than a 10 on their review, our only "commercial" goal is to impress Valve enough so that we secure a Steamworks release. By doing so, we may reach a larger audience. It does not make sense to put this amount of work into a project like this only to have it played by 100 or so people. While this may be possible, it would require a tremendous amount of polish and community support. One of those factors is within our control, the other is not. We do not know what the future holds but we do know we will keep working on SHIFT so as to release a great game to the public.

+11 votes   reply to comment
Darthlex Feb 16 2011 replied:

krg wrote:Secondly, what makes SHIFT so unique is the fact it is going to be the first true racing mod for the Half Life franchise since HL Rally. We are proud of our accomplishment and to raise the bar by going commercial would make it harder on ourselves by attempting to compete on a whole different level; in this case, AAA game studios.

It surprises me that you do not see that that is exactly *why* we expect it to end up going commercial .. Work a bit more, then present it to Valve.. I am quite sure they'd like it.

But yes, Dear Esther has given me this sad paranoia now.

+4 votes     reply to comment
ianna_keeper Feb 16 2011 replied:

you can change title and make it commercial anyway. Nothing can prevent making this mod commercial if developers really want to do. Besides, you don't need to be pro. Check tdu 2. It sucks so hard and it's best seller. Check amnesia how small studio accomplished a great success in the industry.

+1 vote     reply to comment
thunderising Feb 16 2011 replied:

you'll make it don't worry....

this city looks epic btw...

+1 vote     reply to comment
dsi1 Feb 17 2011 replied:

Question: can we expect to see this on Desura?

+1 vote     reply to comment
ponpat Feb 16 2011 says:

Long time no real news, just knowing you have worked in the silence without anything you could show us... and then... *Whazam* Something that looks so big even if it is early WIP...
Nice Job. And yeah, I am scared now to about "all great mods are going commercial" but Dear Esther looks so great an, if the price is nice, I will buy it... And also SHIFT and other nice mods would get support from me as long as the prices are like in app-stores or they have a donate button.

+1 vote     reply to comment
p0w3rs Feb 16 2011 says:

im gonna be sad if this turn to like orion prelude

+1 vote     reply to comment
Santechnikas Feb 16 2011 says:

wait, so you're still on source but using this engine to create this city am i right?

+1 vote     reply to comment
rex989 Feb 16 2011 says:

how the hell did you make a free roam city on the source engine!?!

epic btw

+1 vote     reply to comment
KEEP_IT_UP! Feb 16 2011 says:

looks great so far, awesome city feature! keep it up, guys. keep it up! :)

+1 vote     reply to comment
xXMaNiAcXx Feb 16 2011 says:


+1 vote     reply to comment
DarkRaidor Feb 16 2011 says:

looking really good guys, excited for this mod!
finally an awesome source racing mod

+1 vote     reply to comment
kCchief207 Feb 16 2011 says:


+1 vote     reply to comment
Buckshot20 Feb 17 2011 says:

Will be really awesome. But I am wondering mostly how it will run. Will there be latency issues?

+1 vote     reply to comment
Steelmax Feb 18 2011 says:

That's what NFS Shift had to be.

+1 vote     reply to comment
deadrawkstar Feb 19 2011 says:


+1 vote     reply to comment
SEGIII Apr 10 2011 says:

Crysis 2 used this? Well that explains it. I thought they literally Crafted each and every building brush by brush ._.

It looks great. keep it up!

+1 vote     reply to comment
ilovegmod Jun 17 2011 replied:

Well, all the main buildings that had something to do with Crysis 2 were crafted, but the background buildings and scenery were using the generator.

+1 vote     reply to comment
Makboydude Aug 18 2011 says:

The mod can't be commercial unless the makes of the mod pay Valve for using their game engine, and I assume that will cost a lot.

+1 vote     reply to comment
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Here is a screenshot of our work-in-progress city of Oceanview.

We have adopted CityEngine into SHIFT's asset pipeline. After MANY hours spent creating the city brush by brush, we finally moved to CityEngine. CityEngine was used in the early creation of the city in the upcoming game Crysis 2. We began looking into CityEngine for several months and finally decided to use it. This program streamlines the process of street generation for us. It also offers us placeholder models and elevation to visualize the final city before commiting to a layout.

After this basic layout is complete and sized accordingly to the Hammer grid, we can easily import it into 3Ds Max, Zbrush, or Maya and use our custom building models as well as other props to detail the city of Oceanview.

CityEngine is a standalone software that provides professional users in entertainment, architecture, urban planning, GIS and general 3D content production with a unique conceptual design and modeling solution for the efficient creation of 3D cities and buildings. Check them out!


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Feb 16th, 2011
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