5TH Generation Gamers
Hardware & Tech group with 384 members, open to all membersThis is a group for all people who love or grew up with these 5th gen games. the 5th gen is also known as the 32-64 bit era and is the time of the atari...
Working on a few things, all within Cryengine3.
0 comments by arieas on Feb 9th, 2012

Currently working on a form of a Trespasser remake, and at the moment might keep it just to these posts rather than a new page for now till I get some content finished.
Here I thought I would just outline the plans and a small introduction to it.
The initial plan is to first recreate the core areas, such as the town, docks, geothermal plant and labs etc. The player should then be able to start from the beach and get right to the summit in one long trek.
Afterwards it'd be adding any puzzles, which should be somewhat simple with flowgraphs, and will either be following clues mostly or through a system of keypads and keys, which can be copy pasted for each set-up.
Vegetation would come next, and finally the non-crucial props that fill in the areas.
As much of the original plans (from the Trespasser walk through developer document) would be recreated. So that includes the plains, plantation house area and pine valley of course.
One crucial goal is to provide it all with the much updated detail. Effectively each area would receive a overhaul, while still maintaining a recognisable look as seen in the original Trespasser.
You may be wondering about dinosaurs. They would probably be the last element to add. While its not impossible, they would be more time consuming than anything to work on with each one needing to be modelled, textured, animated and AI coded, it'd be hugely time consuming and I don't particularly have the skills at the time. Getting others on board would of course help, though for now quite happy doing all the work myself.
Here finally is a rough map overview of Sorna. The paths are quite distinct though in time would eventually be worked in to make them blend into the terrain, so it appears much less artificial.
I'll provide updates when I can, and if I build up enough content I'll be putting up a page. I'll be continuously working on it throughout the year.
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Weren't you working on Decay for Source? Anyway, good luck with your Tresspasser mod.