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Relive one of the forgotten theatres of WW2 - the German invasion of Norway in 1940. This mod for Day of Infamy aims to bring in the Norwegian Army as an additional playable faction in the game. You will witness and fight with unqiue weaponry never seen before in games, and take part in both famous and lesser known battles that happened during the Norwegian campaign.
This is the third news article being posted for this project, and also the last one regarding Norwegian
weapons that will be available for the first release.
While I've gone over some more traditional and standarized weapons in previous updates, this time we'll be taking a look at two more unusual additons to the arsenal. First up is the shotgun which will be available for the Norwegians to use.
In the desperate April days of 1940, the military sometimes struggled to give out enough weapons for people who were willing to fight. While the rifle was the preferred weapon for the Norwegian soldier and general military doctrine, the people who couldnt be equipped with one sometimes resorted to using civilian weaponry. Hunting in Norway was at the time, (and still is) a huge part of the culture, and one wouldnt need to search a lot to find something like this weapon; A double-barreled hunting shotgun. While it might lack the accuracy and range of a rifle, it makes up for it if you manage to get up close with an enemy. The combination of pros and cons for this weapon makes it a truly situational piece of equipment, but in the right hands it will for sure do some serious damage. The shotgun will be available for the Norwegian assault and engineer classes.
This next piece is a true heavy hitter: The dynamite charge. During the campaign in 1940, dynamite became an extremely useful tool for the Norwegian defenders. Several Norwegian volunteers from the Winter War in Finland had gained a lot of experience handling explosives, and clever devices involving dynamite and TNT was something that was put to good use against the Germans. Blasting roads and bridges, and sometimes making ambushes with dynamite was not an uncommon occurence, and it was for sure more common than hand grenades and other explosives. In this mod however, the dynamite takes on a more direct anti-personnel role, in the form of an improvised heavy charge available for the Norwegian engineer class. A piece of plank and metal tubing paired with some blocks and cylinders of dynamite and an ignition fuse might sound a bit amateurish, but using it correctly will probably cause some big issues for any Germans standing too close.
To round up this update, I'd like to mention that the actual theater-aspect of the mod has almost been finished. The very flexible theater-system used in Day of Infamy and Insurgency allowed me to progress quicker than I expected, and this means that the mod is currently playable, but only with placeholder art so far. In following updates I will give some more insight on this part of the project.
This article goes over two new weapons that will be available for the Norwegian faction.
This post goes over the motivation, the goals and what's already been done for the mod.
This mod its dead, sadly...
How do I install the mod?
In the most recent update you posted you mentioned that you were making progress faster than expected because of the flexibility of DOi's theater system. Has the Flakturm update set you back in any way? And if so, how will it affect progress in the coming months?
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me like yes, me like
love de mod
NEVER LEAVE THIS MOD!!! If you do will i find you!
Are you sure you can handle making two mods at the same time?
Screaming Steel is a team effort, I dont have to put in that much time compared with this thing. I develop at my own pace, and it has worked well so far.
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