With the Citadel on the verge of a catastrophic meltdown, Barney and Gordon Freeman are trying to escape City 17 when their plans take an unexpected detour.

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Sebastian Patch - Source SDK 2013

Sebastian Patch - Source SDK 2013

3 weeks ago Patch 1 comment

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...



4 years ago Full Version 6 comments

Sebastian: A Half-Life 2: Episode One mod With the Citadel on the verge of a catastrophic meltdown, Barney and Gordon Freeman are trying to escape City...

Post comment Comments  (0 - 10 of 31)
Secret_Coming Nov 18 2014 says:

really short, but if were a complete mod would be cool, likely, nice ambience, and the voice actors (but the ambience, man it was perfect!)

+2 votes     reply to comment
deadlee91 Oct 28 2013 says:

Wont Work on Desura!

0 votes     reply to comment
Guest Aug 27 2013 says:

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Gamer819 Jan 20 2014 replied:

Worked like a charm. Thx!

+1 vote     reply to comment
Paynamia Aug 12 2013 says:

Here's a functioning gameinfo.txt for this. For some reason, the background map crashes, however. I haven't figured out why yet, so just rename or delete the background map and you can play the game without a problem.

+2 votes     reply to comment
belbear Aug 26 2013 replied:

this dropbox link is a 404. Please just paste the gameinfo.txt content as plain text

+1 vote     reply to comment
0maru Jul 20 2013 says:

Aparently there isnt a steampipe fix for ep1. Its only for hl2 and for ep2

+1 vote     reply to comment
csderr Aug 9 2013 replied:

Maybe I've come up with a fix that will help. These are notes to myself on this mod...
This one is resisting all efforts to be a working mod. It won't play as an out-of-the-box mod, but it won't play with the VPK added either. (Time passes.) This finally worked after I imported a few GCF files and folders. Barney disappeared once but his floating weapon told me where he was and he lost his voice another time, but I got it all re-assembled except for having to use a few noclips and map flips. I also lost the ability to get into the basement level storeroom to retrieve the red wheel for opening the sub-level access gate.I also got rid of all the purple checkerboards, but a couple graphical ERRORS still pollute some areas -- more on that to come later.

+1 vote     reply to comment
JasonGreene May 11 2013 says:

this is the only ep1 mod ive seen i thought there would be alot of mods for ep 1 but i guess theres only one

+1 vote     reply to comment
olik007 Mar 28 2013 says:

Barney's voice wasn't brilliant, it was dull to listen to. The mod was very short.

+1 vote     reply to comment
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Half-Life 2: Episode One
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Release date
Released 2010
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80 votes submitted.

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Lowest Rated (2 agree) 5/10

I agree with some others here. There's nothing original at all going on in this mod. Basically they've re-created HL2 Episode 1 and simply re-arranged the elements. Hell, they've even used the same puzzles which is really silly. What's the point in adding a puzzle that everyone knows the solution to? They've already completed these puzzles in HL2 Ep1. I get the feeling they added the puzzles just because they thought they should have puzzles in their mod but never bothered to sit down and actually…

Apr 1 2012 by Jim_Partridge

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3 weeks ago
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