As usual in history, SDK-Project was born accidentally. One day I realized how many possibilities new Valve Hammer Editor had compared with the old version. The new Input/Output system was simply amazing. I started to play with this system making some small experiments until the moment I thought: why not making a mod?Of course its COMPLETELY IMPOSSIBLE make mods such Garrys Mod or Dystopia just using entities and their Inputs/Outputs, but its COMPLETELY POSSIBLE make another kind of games. You have just to control your imagination, because sometimes flies.So, the big challenge here is to create mods NOT USING ANY CODE. That means that all the games related with this website havent been modified at any moment by code, all youll see in SDK-Project is the result of a bunch of entities mixed to create a game experience.

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PacMan Missions (Beta 1) PacMan Missions (Beta 1) Xen Invaders (Alpha 2)
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5 comments by Baxayaun on Apr 2nd, 2008 digg this super bookmark


Good news, guys! I can finally prove that I’ve been doing my homeworks with SDK-Project, specially with Xen Invaders, which looks really fantastic after a long makeup session during the whole weekend. Thanks to Kathar (Kathar.net) for his help with the spaceship model (From BattleStar Galactica) and Nokya for the planets. Rest of the credits are for me… ^^’

Xen Invaders


- Spaceship model changed

- Enemy models changed.

- Planet models changed.

- New laser effect, HUD.

- Added spanish voices (International voices required, any language)

- The whole game has been scaled x0.25.

And PacMan Missions… not so many changes since the last time I updated, but I didn’t publish any video before. So, enjoy it! Thanks to SearinoX and Nokya (Again) for the models!

PacMan Missions

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Comments  (0 - 10 of 19)
bita
bita Sep 15 2009, 7:10am says:

where to download it?

+1 vote     reply to comment
Bigglesworth
Bigglesworth Mar 9 2009, 6:18am says:

This is exactly the kind of idea a iv been thinking about, not a mod. But that the I/O system is extremely powerful.
You can do so much with, and yet so many people decide to ignore it :(.

+1 vote     reply to comment
takos_360
takos_360 Apr 20 2009, 4:08am replied:

What exactly is the I/O system? Is it basically the new version of Source SDK? Just wondered, i allmost thought now that ive been trying to do things like sdk-project does but im doing it with the wrong tools or something^^

+1 vote     reply to comment
Slartibartfast
Slartibartfast May 26 2009, 10:36pm replied:

I/O stand for input/output. Though I have no idea how to alter that with the Source SK myself.

+1 vote     reply to comment
takos_360
takos_360 Feb 17 2009, 5:11pm says:

Stunishing...i cant find words for it.
You are a real SDK Guru my friend, you really are...
Well, what can i say. I wish i was the one that made it lol^^
Really hoping and looking forward to see what more you can create with your awesome skills.
Btw, have you been a mapper for a long time? I mean, you are just Awesome! * faints * lol :P

P.S
Any tips or maybe some help you could give to me?

+1 vote     reply to comment
Slartibartfast
Slartibartfast Jan 21 2009, 9:58pm says:

Repost your latest blog post here , because It'll stop people from assuming you mod is dead.

+3 votes     reply to comment
BcForCe
BcForCe Jan 16 2009, 9:21pm says:

dead mod?

-1 votes     reply to comment
scar3cr0w
scar3cr0w Jun 2 2009, 7:21am replied:

WTF is ur problem about 75% of mods on this site have ur comment asking if the mod is dead. WTF!

+2 votes     reply to comment
comrade_grunt
comrade_grunt Jun 29 2008, 4:23am says:

You are a god to mappers my friend, I only wish I was able to do half this stuff.

+1 vote     reply to comment
Baxayaun
Baxayaun May 15 2008, 6:12pm replied:

Only using entities? Without code? I would like to see that, boss. ;)

+1 vote     reply to comment
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Baxayaun
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