As usual in history, SDK-Project was born accidentally. One day I realized how many possibilities new Valve Hammer Editor had compared with the old version. The new Input/Output system was simply amazing. I started to play with this system making some small experiments until the moment I thought: why not making a mod?Of course its COMPLETELY IMPOSSIBLE make mods such Garrys Mod or Dystopia just using entities and their Inputs/Outputs, but its COMPLETELY POSSIBLE make another kind of games. You have just to control your imagination, because sometimes flies.So, the big challenge here is to create mods NOT USING ANY CODE. That means that all the games related with this website havent been modified at any moment by code, all youll see in SDK-Project is the result of a bunch of entities mixed to create a game experience.
Good news, guys! I can finally prove that I’ve been doing my homeworks with SDK-Project, specially with Xen Invaders, which looks really fantastic after a long makeup session during the whole weekend.
Posted by Baxayaun on Apr 2nd, 2008 digg this super bookmark
Good news, guys! I can finally prove that I’ve been doing my homeworks with SDK-Project, specially with Xen Invaders, which looks really fantastic after a long makeup session during the whole weekend. Thanks to Kathar (Kathar.net) for his help with the spaceship model (From BattleStar Galactica) and Nokya for the planets. Rest of the credits are for me… ^^’
And PacMan Missions… not so many changes since the last time I updated, but I didn’t publish any video before. So, enjoy it! Thanks to SearinoX and Nokya (Again) for the models!
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Are the mods available for download?
bout time you got mod db :)
Not yet, not soon... I want to release it with at least 3 fully playable mods, and continue updating it including more games with time.
Incrediable!!!
Excellent work with the xen invaders... Do you plan on having enemies attack you while you are in warp mode, cause that would rock, ripping thru enemies while in warp mode :)
Either way great job!