This mod, having been in development since release aims to bring back the epic feel and look of its predecessor- Forged Alliance. By scaling down most units and tweaking others, the overall look becomes much more impressive and realistic. Its not a walk down the street to the enemy's base anymore, but a marathon. This mod also brings back the drain-system of economy that Forged Alliance had to make the game much more strategic and fun.
Welcome to the latest update, this version fixes some major bugs introduced in the last version and soups up the UI, read the description for full changes.
(This mod is now built for use with CerusVI's mod Manager, see:Moddb.com, so that you don't have to overwrite the files time and time again)
Today brings another update, focusing mainly on some major bug-fixing with the fixed economy. This also brings in a visually updated real rates economy widget, of which user OverRated, from the Revamp team created with using my code. Kudos to him for making it look nice and pretty.
Changelog as follows:
-When building units from factories / experimental units, no longer are you immediately charged when building
-Economy widget has been updated and moved underneath the economy section of the main UI (Unlike Revamps proposed edition, this mod DOES support any and all resolutions)
-This mod now supports the addition of units from other unitpacks and automatically converts the economy.
Download, extract and load into the mod manager to play.