Enjoy the classic broodwar game with improved mechanics, new units, upgrades, abilities, and lot of changes that will improve the gameplay and open new strategies and compositions to fight with.
Even if the guardian would keep spitting acid the attack needs a small AoE effect, it would be a smart thing creating a mod which adds features without changing units and stuff, I mean like Rally pointing to minerals and this kind of stuff, adding the blinding Nova to the medics replacing the Optical.etc
But making two version of this, one in which new features are added but which still works on internet against people which doesn't have these features. And one a bit more like a mod in which more stuff can be added like the Blinding Nova, the reedited medic's restoration in which they cannot remove lock down and the Guardians acid attack to actually have do a small AoE hit when they attack and so on. About the Guardians attack, you can clearly see that when the acid hits it looks like it's attacking in AoE but only the target gets damaged currently.
I'm jut saying that if possible making two Things of feature adding, one in which there will not be changes on units just making the game more user-frendly like rally pointing to mineral fields and Vespene Gasyers. but being able to play against people without these features.
the second version in which things form the other version exist and new things like the Blinding Nova, Guardian having making a small AoE hit, restoration to not remove lockdown and so much more, it wouldn't really be a modification in style with other mods but like enhancing StarCraft without actually creating a new mod.
really love this mod... but it needs more Terren changes, bigger roaches, broodlings don't do enough damage, and more about roaches overpowered with anti-air, banelings don't do enough damage. sorry to be picky but this mod is still amazing!
HOW? HOW? HOW?? HOW??
=D
I don't get it
it has the same attack effect as the brood lord in starcraft II.and the brood lord replaces the guardians in starcraft II.
Even if the guardian would keep spitting acid the attack needs a small AoE effect, it would be a smart thing creating a mod which adds features without changing units and stuff, I mean like Rally pointing to minerals and this kind of stuff, adding the blinding Nova to the medics replacing the Optical.etc
But making two version of this, one in which new features are added but which still works on internet against people which doesn't have these features. And one a bit more like a mod in which more stuff can be added like the Blinding Nova, the reedited medic's restoration in which they cannot remove lock down and the Guardians acid attack to actually have do a small AoE hit when they attack and so on. About the Guardians attack, you can clearly see that when the acid hits it looks like it's attacking in AoE but only the target gets damaged currently.
I'm jut saying that if possible making two Things of feature adding, one in which there will not be changes on units just making the game more user-frendly like rally pointing to mineral fields and Vespene Gasyers. but being able to play against people without these features.
the second version in which things form the other version exist and new things like the Blinding Nova, Guardian having making a small AoE hit, restoration to not remove lockdown and so much more, it wouldn't really be a modification in style with other mods but like enhancing StarCraft without actually creating a new mod.
it's so awesome!
really love this mod... but it needs more Terren changes, bigger roaches, broodlings don't do enough damage, and more about roaches overpowered with anti-air, banelings don't do enough damage. sorry to be picky but this mod is still amazing!