Questo progetto è stato soppresso: suvvia, abbiamo tantissimi altri lavori originali ed autonomi tra cui scegliere, perché fissarsi su un MOD per dei videgiochi obsoleti e fuori commercio?
This project has been suppressed:
come on, we have tons of other original and stand-alone works among which to choose, why fixate on a MOD for obsolete and out-of-the-market videogames?
And finally, after beating it on GameJOLT, our little first mini-game Chyrkyan Trial got its 1000 downloads between its profiles on ModDB and IndieDB: this is a small but great goal which means a lot for us, so thanks everyone who supported us as "real" game developers and not just as modders (we are the "creators" of the Rush to Supremacy mods' series).
Chyrkyan Trial is, however, just a very small and simple serial game and we bet most of you are expecting something with more action...
For those who still follow us for these mods
we wish to advice you that there will be no more updates, since we're now working exclusively on our own indipendent games such as STAR QUORK Cyoven'Hant, which can be already played through a public OPEN ALPHA multiplayer map downloadable both on ModDB, IndieDB and GameJOLT, where you'll find a sip of all the action you may need to have!
Have a fun time,
Is anyone actually know how to download any of these "Rush to Supremacy mods"?
Their website is a mess,and its italian,and its a mess!
Maybe was, anyway it was almost two years that no one even looked after these… mods have been cancelled from our schedule, we're building our own games.
Can I make one little request on this mod?
I'm all in for the sending units back to their production structure to repair them, but there's a problem with that mechanic:
As of version 1.20, it doesn't remove Terror Drones. Effectively making Terror Drone infection a death sentence (except for Allies I guess, if you happen to have an IFV with an Engineer in it).
IMO it's only short of that to make this mod pretty much perfect, not every day you get to play a game vs Allies without being constantly on the lookout for cryocopters. Hate 'em cheesy pests xP
Yeah, I know but no idea how to fix that... Usually removes only the weapon of the Terror Drone. The soviet Engineer can repair units, bat the japanese for some reason can't... And I've also lost the source code of my mod...
How to instal it?I didn't understand(bad exp. in Eng)
On the first Command & Conquer games you could use aircraft to destroy submarines, maybe this could be included for destroying the Akula submarine.
Ok, I don't remember this (played red alert when I was a kid), but it's a good idea, already used for vx chopper, maybe I could add also to other...
Nice mod. Simple yet effective.
You should consider adding the Uprising units from other mods.
Thanks.
Yeah, already considered ;)
But modding is a bit time-consuming, maybe later, if I manage to spare some time after I've completed at least a playable demo for my new game project.
ok empire of the rising sun mission three impossible even on easy the akula subs don't come up so I cant destroy tem so please make them have to come up only to fire torpedos in water
Just use the commando. She's overpowered as hell anyways.
The problem is that akula (like all sub-marine units in original RA3) were useless units because they couldn't fire from under water and they were destroyed by the time they emerge.
Unfortunately modifying features make impossible some campaign missions. Now I'm a bit concentrated on developing a new game, maybe when I've some time for modding I could try to add some other "anti-submerged" weapons to japanese.
For the moment, I think it's possible to complete the mission without the mod and then load the chapter using the mod. Maybe you can try to destroy the akula using the original version of the game, then save (on another slot... just to be sure), start the mod and load the saved game and continue the mission, hoping that this method don't lead to some crash...