RSCBM rebalances the game, adds all campaign maps to multiplayer and tweaks the game to make micro easier. It also overhauls the game to have more details and tactical depth somewhere in between Vanilla Ruse and Wargame Red dragon. If Eugen came back to this game and did a final patch that sorted out all the issues it had, it would most likely look like the Lite version of this mod.
Better late game pacing with cheaper top tier units and faster production
Rebalanced Fighter Bombers with higher cost but more damage
small update to 097a0 retreat speed 1.3x ->1.2x infantry hp 500->400 600->500 willys $20->$15 kubelwagon $20->$15 Jackson speed 30kph->36kph
Main changes: Infantry buffed Artillery stronger damage modifiers vs armour artillery changed back to 4 shot volleys and more expensive Plane formations...
Main changes: Depot money lowered Admins to $200 Strongholds turned into 4 player map with 2 extra depots Recon Prices nerfed Roadspeedbonus increased...
Main changes: All Monte Cassino Depots Updated! Economy: HQ/admin income from $20/min to $25/min (hq from $1/3s to $5/12s, depots spawn +1truck) Depots...
Main changes: Arty ROF buffed, AA and Air rebalanced, Several Misc and unit price tweaks.
Main changes: Build times have been redone and sped up Infantry,recon and tanks turn faster Nuke modes economy has been improved The AI should be more...
Main changes: admins from $200 to $150 and HQs to $200 Eras in Total war no longer last ages Super Heavy tanks buffed even more and several price adjustments...
Mostly important balance tweaks and aircraft improvements this update.
RSCBM with only Balance changes and misc fixes with no extra features/goals. gameplay will stay as close to vanilla as possible rather than trying to...
Main changes: Adv planes power gap over basic planes has been increased as well as their price gaps and light bombers are faster to make them a better...
version 0.86E Changes: all gamemodes Time limits changed to 15m 20m 30m 40m 50m 60m 90m 120m doesntdisplayinmenuyet and Total war no time limit lasts...
Main changes this version: plane ground strafe distances adjusted to drop bombs at and slighty further than max Armoured AA range. Infantry weapon damage...
Main changes this version: Build times increased and rebalanced for all units. Nukes Rebalanced to be much more powerful and expensive late/end game units...