RSCBM with only Balance changes and misc fixes with no extra features/goals. gameplay will stay as close to vanilla as possible rather than trying to improve it on top of rebalancing it like the main mod.
If the main mod is Mint chocolate chip with a billion other different flavours and all sorts of stuff in it, this is just vanilla with a flake in it to complete it and make it perfect.
V01
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General/misc:
-AI tweaks
-auto retreat distance ("DistancePourDeclencherMarcheArriere") from 100m to 220m
-Infantry guns have a 5m splash damage radius and all other MGs have a 10m radius.
-Move order distance to use roads from 70m to 250m
-Distance to auto enter forest/town from 50m to 25m
-Time between 2 takeoffs from 3s to .5s
-time between 2 landings from 1.6s to 1s
-Spacebar camera massively sped up
-Camera movement speed doubled
-unit group Formations max width doubled and more space between each unit.
-Unitchipsize decreased so its easier to select individual units without zooming in as much
-forestcoverbonus from 300m to 350m
MAPS:
all campaign maps added to MP, very unfinished and only really intended to play vs AI while waiting for them to be balanced.
Dday FFA enabled and team3 player1 moved to carentan
Center Of gravity FFA mid players moved to side cities
Treason HQ spawns moved further apart to make FFA playable
FFA enabled on Meeting on the field of honour and side by side
to play original versions of maps use the datamap_win.dat from the vanilla backup. just remember to swap back after if u want to play multiplayer.
ECONOMY:
Normalmode start money from $200 to $250
HQ enabled in 1945+ at $210
Admins from $100 to $150
Depots from $9/30s to $12/40s
only way to increase max money per depot is change amount per convoy
Ruses:
new Ruse timer from 105s to 90s and
in Nuke mode from 80s to 60s
Bunkers:
Fragile bunker HP from 250 to 500
Resistant bunker hp from 750 to 1000
UK recon Bunker vision range from 1km to 1.1km
UK AT bunker enabled in 1939
Artillery:
all arty units ROF changed from 4shots every 20s to 1shot/5s
Unit Prices/specific stats:
USA:
Willy from $5 to $6
GI from $5 to $4
Pershing from $40 to $45
Super Pershing from $40 to $45
T95 from $55 to $60
Long tom from $50 to $70
Germany:
Siegfried Bunker from $45 to $50
Grenadier from $5 to $4
Tiger from $40 to $45
King Tiger from $50 to $55
MAUS from $60 to $65
Morser from $60 to $80
JU87g2 to $60
UK:
Proto base from $130 to $100
Regulars from $5 to $4
UK Bofors from $15 to $12
AC MK1 recon from $30 to $20
Cruiser from $20 to $15
Matilda from $25 to $20
Churchill moved to tank base with $75 research cost
Skink from $45 to $40
France:
Maginot bunker from $40 to $45
FFL from $5 to $4
Sau40 from $25 to $30
(from a panzer4 with free stug to P4 with $5 stug, thats still good)
B1 Bis from $20 to $25
FCM F1 from $55 to $60
Italy:
bersaglieri from $5 to $4
breda AA from $15 to $12
Carro Veloce from $10 to $8
Semovente M90 TD from $20 to $15
Obice from $70 to $90
Russia:
Strelki from $5 to $4
Gaubitsa from $50 to $70
Japan:
HO-RI from $35 to $45
HA-TO from $40 to $50
OI from $55 to $60
A6m Zero build time from 10s to 20s
Shinden build time from 15s to 20s
Aircraft:
Ground attack distance:
allFighters 600m in,300m out to 600m/450m
Fighterbombers:
JU87 225/400
JU87g2 600/400 to 650/500
P47 500/300 to 600/450
guppy 400/300 to 500/450
sparviero 400/300 to 500/450
Hurricane 500/300 to 550/450
typhoon 600/300 to 650/450
IL2 600/400 to 650/500
Suisei 500/300 to 550/450
this change should mean huge AA blobs dont become powerful enough to the point where planes are nearly unusable but at the same time nerf Air vs smaller amounts of AA as theyre forced to fly into more AA behind the unit they strafe.
all fighters auto attack air distance from 600m to 900m and autoattack ground distance from 700m to 1km
all fighter bombers auto attack air distance from 500m to 800m and autoattack ground distance from 700m to 1km
All paratroopers build time from 5s to 8s (german stay at 10s) and para planes hp from 200 to 250
FB Bombs fall faster to fix FB dodging
The Ai Is not working, they do nothing! please fix it
what difficulty, profile and map were you playing on?
Its always been nonstop aggressive for me unless it didnt have the numbers to be able to win.
:/ wow this mod is awesome make me want to back from wargame to try this mod nice work
that sneaky improvement of UK
Its not really sneaky, UK has always been underpowered in 1vs1
btw im thinking of making another version of this, im gonna put heavy tanks to $50 and units like the churchill and flak88 at $35
can you please help me in how to-
change hp?
change radius?
change damage amount?
thanks! im working on new mods and this would REALLY HELP in my progress. :)
everything.ndf - class 309 - weapondescriptor - ammoid - Tammunition
rayonpinned for aoe
are they in the order that i said?
weapon descriptor=hp
ammoid=radius
Tammunition=damage amount
are they in the order that i said?
weapon descriptor=hp
ammoid=radius
Tammunition=damage amount
I REALLY need your help!
Is there a way for you to help me more?
like is there a website for all information about modding?
because im asking many things but im not getting much answers and do not fully understand
thanks! :)
what exactly with?
once you find the place with unit stats nearly everything there is self explanatory.
ammoid inside weapondescriptor to mod the weapon it uses
rayon pinned = AOE radius
SeuilMort/pinned=HP
what do you mean mod the weapon it uses? is that damage?
how do i change units textures?
how do i make units that you upgrade to buy seperate?
all unit weapons stats are in the Tammunition file and shared with multiple weapons. everything from damage to velocity is in there.
arme for damage modifiers and puissance for damage
as far as i know you cant change textures
to make them seperate you just delete the part that says upgraderequire and isupgrade
I don't have the super pershing and rudel's stuka availible. Weird because the d day map is in game.
How do I download this? Same way has Data/Mod folder method?
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Hey SuperCrumpets. Have you thought anymore about adding the Ju 87 G2 to the Lite version? I love your mods btw, but I personally thought that the full mod was a bit too drastic of a change for me. That said, I'd still love to see the G2 in this version of the mod. Maybe add the option to add or not in the files?