Main changes:
admins from $200 to $150 and HQs to $200
Eras in Total war no longer last ages
Super Heavy tanks buffed even more and several price adjustments
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version 0.89a
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Economy/main buildings:
HQ from $350 to $200
Admins from $200 to $150
Secondary HQ from $60 to $50
Nukemode
Secondary HQ from $120 to $100
Depots from $100 to $80
General:
AI tweaks, mainly for blitz and air profiles
Super Heavy Tanks HP from 500/300 to 500/400 (HP/RetreatHP)
move order distance to use roads/turnaround from 750m to 500m
nukemode timetostealth after reveal from 5s to 10s (somehow forgot to change that)
time between truck spawns in convoy from 1s to 1.2s
building truck turn times from 3s to 2s
Unitchip size multiplier from 1,60,24000 to 1,60,21000
Infantry Unit chip sizes change from 385 to
Light inf 200
Medium inf 250
Heavy inf 300
Paras/special inf 350
Time limit table changed to:
10
15
20
25
30
45
60
90
Totalwar time per era in unlimited time from 30mins to 22.5mins (vanilla is 15mins)
Ruses:
Fake assault ruses make more fake units
Ratio for infantry for Fake offensive from .7 to .5
Fakeoffensive min 6 - max 10
Fakeairassault min 5 - max 7
FakeTankassault min 4 - max 6
Nukemode Fakeoffensive min10 - max 14
Nukemode Fakeairassault min 6 - max 8
Nukemode FakeTankassault min 8 - max 12
Arty:
all arty to 7s reload time
Unitprices&specificstats:
USA:
willy from $8 to $6
Germany:
SturmTiger from $50 to $55
Sdkfz 251 Wurfhramen Nuke mode research from $25 to $50
UK:
Firefly from $40 to $35
ITA:
Falco from $40 to $35
P108 from $25 to $30 and research from $25 to $50
JPN:
Type 88 from $20 to $25
Air:
aircraft guns from 200m range back up to 250m range as its effects were too powerful
and more than expected
plane auto attack air distance from 1.25km to 1.1km except ME262