RSCBM rebalances the game, adds all campaign maps to multiplayer and tweaks the game to make micro easier. It also overhauls the game to have more details and tactical depth somewhere in between Vanilla Ruse and Wargame Red dragon. If Eugen came back to this game and did a final patch that sorted out all the issues it had, it would most likely look like the Lite version of this mod.

Description

Main changes: Depot money lowered Admins to $200 Strongholds turned into 4 player map with 2 extra depots Recon Prices nerfed Roadspeedbonus increased for all units that use roads Fighters and FBs turn radius from 1.5-2x vanilla to 1.4-1.6x vanilla

Preview
RSCBM 0.93c
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s2korpionic
s2korpionic - - 33 comments

Gave your mod a run. I think Infantries in general still needs a cost reduction (except for drop infantries).

I've been playing a bit with the modding suite, couldn't find an efficient way to modify unit speeds without going through every single unit stats. Were you able to find a way to edit multiple values in the modding suite?

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s2korpionic
s2korpionic - - 33 comments

On another couple of playthroughs, I think it's less about infantries getting a cost reduction and more of vehicles in general getting a cost increase. There's not too much maps where infantries would dominate (forest-heavy maps).

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SuperCrumpets Author
SuperCrumpets - - 105 comments

Yes Infantry def needs a buff, They dont play enough of a role in the mid-late game, im not sure exactly how to buff them yet though. for now im just gonna nerf the splash damage radius on all MGs.

You have to mod units 1 at a time sadly.

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