RSCBM rebalances the game, adds all campaign maps to multiplayer and tweaks the game to make micro easier. It also overhauls the game to have more details and tactical depth somewhere in between Vanilla Ruse and Wargame Red dragon. If Eugen came back to this game and did a final patch that sorted out all the issues it had, it would most likely look like the Lite version of this mod.
Main changes: Depot money lowered Admins to $200 Strongholds turned into 4 player map with 2 extra depots Recon Prices nerfed Roadspeedbonus increased for all units that use roads Fighters and FBs turn radius from 1.5-2x vanilla to 1.4-1.6x vanilla
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version 0.93C
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Todothisversion:
all ai - better rush defence
Nerf italy?
polish Air:
rebalance gun range/accel/decel/alt&climbrate for new turn radius
============================================================================
Ideas/experiment changes:
Nerf recon to force players to use more ruses
Buff road speed bonus so roads actually matter alot.
MAPS:
Strongholds Turned into 4player map with 2 extra depots
Depot income from $16/40s ->$12/30s
Nukedepot income $20/30s ->$12/30s
Admins $150 ->$200
Nukeadmins $300 ->
HQs $220 ->$300
1942 HQs $300 ->$400
NukeHQs $400 ->
General changes:
more AI tweaks
distance to auto retreat from 200m to 180m
planes per airfield from 10 to 8
order distance to use roads from 500m to 400m
Time to go to attack position from 2 to 2.2
Artillery:
800m arty dispersion 0.07 -> 0.1
1200m arty dispersion 0.11 -> 0.13
1600m arty dispersion 0.13 -> 0.16
2400m arty dispersion 0.16 -> 0.2
Unit speed/roadspeeds/speedbonus:
light inf 28/50 ->28/60 (0.8->1.2)
heavy inf 24/38 ->24/60 (0.5714286->1.5)
para inf 28/51 ->28/60 (0.83->1.2)
willy 47/61 ->
greyhound 43/50 ->43/60 (0.16->0.4)
kubel 47/61 ->
sdkfz 39/49 ->39/60 (0.28->0.55)
acmk1 31/40 ->31/60 (0.29->0.95)
acmk2 36/50 ->36/60 (0.388->0.67)
panhard 31/40 ->31/60 (0.29->0.95)
ebr 39/50 ->39/60 (0.28->0.55)
autoblinda40 36/44 ->36/60 (0.22->0.67)
autoblinda43 39/50 ->39/60 (0.28->0.55)
ba11 24/34 ->24/60 (0.41->1.5)
kurogane 28/34 ->28/61 (0.21 -> 1.2)
aov
towed AT 24/44 ->24/60 (0.83->1.5)
lightarty 24/44 ->24/60 (0.83->1.5)
mediumarty 1.6 24/40 ->24/60 (0.66->1.5)
heavy arty 2.4 24/36 ->24/60 (0.5 ->1.5)
rocketarty trucks 24/44 ->24/60 (0.83->1.5)
towed AA 24/44 ->24/60 (0.83->1.5)
flak88 24/40 ->24/60 (0.66->1.5)
Nukes 24/36 ->24/60 (0.5 ->1.5)
M16 31/47 ->31/60 (0.52->0.95)
Breda 90mm truck 31/44 ->31/60 (0.419->0.95)
laffly 32/46 ->32/60 (0.468->0.9)
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version 0.93B
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=============================================================================
Ideas/experiment changes:
Nerf recon to make gameplay more about decieving the enemy which was the original point of the game by making it harder to see exactly what is going on.
make roads more important to give abit more depth to maps:
increase roadspeedbonus by ??
==============================================================================
Building prices:
US
GER
UK:
Armour base $40->$35
FR
ITA:
armour base $20->$25
RU
JPN
#####################
Unit prices:
USA:
willys $6->$10
Greyhound $20->$30
T95 $90->$80
P47 $35->$32
Ger:
kubelwagon $10->$15
sdkfz 222 $20->$25
Puma $30->$40
MAUS $100->$90
JU87 G2 $55->$50
UK:
ACmk1 $22->$30
ACmk2 $30->$35
FR:
Panhard $20->$30
EBR $35->$40
FCM F1 $100->$90
ITA:
autoblinda40$15->$20
autoblinda43$20->$30
carro veloce $8->$10
carro M11 $10->$12
RU:
BA11 $15->$20
ZSU AAA $20->$25
IS3 $100->$90
JPN:
Kurogane $5->$10
A.O.V $20->$30
OI $90->$80
####################
backup Note:light inf 28/50 ->28/60 (0.8->1.2)
Unit speed/roadspeeds/speedbonus:
light inf 28/50 ->28/70 (0.8->1.5)
heavy inf 24/38 ->24/60 (0.5714286->1.5)
para inf 28/51 ->28/60 (0.83->1.2)
willy 47/61 ->
greyhound 43/50 ->
kubel 47/61 ->
sdkfz 39/49 ->
acmk1 31/40 ->
acmk2 36/50 ->
panhard 31/40 ->
ebr 39/50 ->
autoblinda40 36/44 ->
autoblinda43 39/50 ->
ba11 24/34 ->
kurogane 28/34 ->
aov
towed AT 24/44 ->24/60 (0.83->1.5)
lightarty 24/44 ->
mediumarty 1.6 24/40 ->
heavy arty 2.4 24/36 ->
rocketarty trucks 24/44 ->
towed AA 24/44 ->24/60 (0.83->1.5)
flak88 24/40 ->24/50 (0.66->1.1)
M16 31/47 ->
Breda 90mm truck 31/44 ->
laffly 32/46 ->
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version 0.93A
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General:
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Depots from
5 trucks
$5 each truck
every 60s
$25/convoy $25/min
to
4 trucks
$4 each truck
every 40s
$16/convoy $24/min
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AI tweaks
Chipsize multiplier from 1,45,20000 to 1,45,17000
Nuke arty scalewithvisibility range coef from 4 to 6 and chipsize radius from 770 to 1800 and height from 200 to 600
Unit Prices:
USA:
MG nest from $20 to $15
Airborne from $15 to $12
GER:
MG42 bunker from $20 to $15
Fallschirmjager from $15 to $12
UK:
AT bunker from $30 to $25
Arty Bunker from $30 to $25
Paratroopers from $15 to $12
FR:
Chasseurs-paras from $10 to $8
D520 from $20 to $25
ITA:
Folgore from $15 to $12
RU:
Heavy arty bunker from $50 to $45
Desantniki from $10 to $8
Yak3 from $20 to $25
JPN:
AA:
MAA turret rotation speed from .9 to .8
Air:
Roll Rates:
all air recon from 1 to 3
all light bombers from 1 to 2
all heavy bombers from 1 to 2
all para transports from 1 to 3
all basic fighters from 3 to 4
all basic fighter bombers from 2 to 3
all med fighters from 3 to 5
all med fighter bombers from 3 to 5
all adv fighters from 4 to 6
Me262 from 5 to 7
Arado234 from 2 to 4
Ju87s from 2 to 3
Turn Radius:
every .2 for fighters is 30m from center or 60m from 1 side to opposite side of circle
Plane turn Radius (V=Vanilla)
Germany
Ju87 VX1.8 to 1.5
Me109 Vx1.8 to 1.5
Me262 Vx2.2 to 2
HE111 vx2
Arado vx3
USA
p40 vx1.6 to 1.4
p47 vx1.8 to 1.5
p51 vx2 to 1.6
B25 vx2
B17 vx2
FR
MS406 vx1.6 to 1.4
D520 vx1.8 to 1.5
Guppy vx1.6 to 1.5
Amiot vx2
==
ITA
MC200 vx1.8 to 1.5
MC205 vx2 to 1.6
Sparviero vx1.8 to 1.5
P108vx2
UK
Spitfire vx2 to 1.6
Hurricane vx1.6 to 1.4
Typhoon vx1.8 to 1.5
Welly vx2
lanc vx2
RU
I16 vx1.5 to 1.4
Yak3 vx1.8 to 1.5
IL2 vx1.6 to 1.5
pe8 vx2
JPN
A6m vx1.7 to 1.4
Shinden vx2 to 1.6
Suisei vx1.6 to 1.5
Renzan vx2
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Paratroopers:
Para Plane note* transport planes take around 17 s to climb to alt 250m at pitchangle .25
All Transport planes:
Altitude from 250m to 300m
RadiusApproach from 150m to 100m
RadiusApproachAttackGround from 150m to 80m
All paratroopers recon range from 400m to 500m so they cant be ambushed in forests by other infantry
AirRecon:
detection range from 750m to 900m
idle turn radius from 200m to 150m
all turn radius values above 150m lowered to 150m
Gave your mod a run. I think Infantries in general still needs a cost reduction (except for drop infantries).
I've been playing a bit with the modding suite, couldn't find an efficient way to modify unit speeds without going through every single unit stats. Were you able to find a way to edit multiple values in the modding suite?
On another couple of playthroughs, I think it's less about infantries getting a cost reduction and more of vehicles in general getting a cost increase. There's not too much maps where infantries would dominate (forest-heavy maps).
Yes Infantry def needs a buff, They dont play enough of a role in the mid-late game, im not sure exactly how to buff them yet though. for now im just gonna nerf the splash damage radius on all MGs.
You have to mod units 1 at a time sadly.
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