RSCBM rebalances the game, adds all campaign maps to multiplayer and tweaks the game to make micro easier. It also overhauls the game to have more details and tactical depth somewhere in between Vanilla Ruse and Wargame Red dragon. If Eugen came back to this game and did a final patch that sorted out all the issues it had, it would most likely look like the Lite version of this mod.

Description

Main changes this version: plane ground strafe distances adjusted to drop bombs at and slighty further than max Armoured AA range. Infantry weapon damage lowered from 20 to 5 for longer inf battles with more tactical manuevering possible. Forest cover bonus increased so its harder to recon forests.

Preview
RSCBM 0.86c
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Dxmax
Dxmax

Nice mod with good ideas and good realisation !
If I can suggest somethings:
Advanced airplanes and especially reaction aircrafts are really slow, may you accelerate them a bit ?
Tanks seem to shoot within their visibility range when accompagnied with "spy" vehicles.
I will perhaps add some more suggestions after some more testings ;) .

Anyway, thank you modders !

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SuperCrumpets Author
SuperCrumpets

I might end up making planes turn tighter and increase their accel abit later.

idk what you mean by
"Tanks seem to shoot within their visibility range when accompagnied with "spy" vehicles."

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Guest
Guest

what folder do you download the mod to? (i'm new to PC)

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SuperCrumpets Author
SuperCrumpets

you just put the data folder from the mod folder into the R.U.S.E folder, merge them and overwrite the 3 files.

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Guest
Guest

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Guest
Guest

I also have some more suggestions but I'll write them as replies due to the 2000 character cap.

I think that research should be made abit harder to obtain. I still get the issue of the AI just building prototype tanks and spamming them in huge clusters same thing when I play multiplayer (yes, I've played one or two games with people that use this mod).

Another thing that I think would be a good addition would be air drop-able anti tank guns and maybe some light armor? I think something like the tetrarch tank that was produced to be dropped in a glider could be a good addition.

**Please note that all of this may not be possible but I thought I'd suggest it anyway due to my lack of knowledge on modding of this game. I really hope it is and that you take my suggestions into consideration.**

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SuperCrumpets Author
SuperCrumpets

i cant add any new units yet, i can only get them to appear in Rusopedia but not ingame.

im still thinking about research, i dont want to make it too much harder to do bc some early game nations might get an advantage from it and ive already thought of para AT guns/light tanks but idk how to and i cant add new units anyway.

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