This is a Total Conversion for the Doom Source Port EDGE. The central theme of the TC will of course be the Robotech anime series, more specifically centered on the first generation (Macross). The storyline of the TC will follow the series, from the first few episodes up to the point where the main fleet of the zentraedi arrive to attack earth.
Features
New release of RoboTech FirstGen TC: WIP for 2020.
Updated to a less ancient version of the game engine. Also a shiny new HUD and some small tweaks to get it running.
This is a Work In Progress (WIP): What that boils down to is that it is a copy of what I have done up to now and is more of a developer version than anything else. In other words... Expect bugs! Expect rough edges!
I have been working on this project, on my own, since 2001 and unfortunately it shows: you'll notice that some parts look quite dated while other parts will look better. Also, some stuff is the way it is because the EDGE engine couldn't do it any other way back in 2001, though now it's a different story (and hopefully I'll get around to updating that stuff).
If you find bugs please feel free to let me know: I know about a lot of them already but it's nice to compare lists.
Apparently the WIP download has been unavailable for an indefinite period of time and I just found out the other day, so I've re-uploaded it again.
Unfortunately, the WIP released on the 07 October had a nasty crashing bug when going from map04 to map05. I've deleted the old WIP and uploaded...
Running the WIP: There are 2 possibilities: 1. GUI method: Double-click "FirstGen.exe" and press "Play!" 2. Batch method: Double-click...
Just to let folks know that this project is not dead. I've updated and pruned the images gallery to show the current state of things, since the old...
-Updated to include the latest EDGE-Classic engine. -New menus -Miscellaneous fixs and tweaks
Updated to a less ancient version of the game engine. Also some small tweaks to get it running and a shiny new HUD.
Revision 2 to fix a nasty bug when you finish map04 and try to start map05. ------------------------------------------------- ...
Oh no not the cursed Robotech call it by its true name Macross, not the butchered edition.
Another WIP release. Major graphical overhaul including 3d models, skyboxes and menus.
Updated WIP available for download. Enjoy.
I have plans for at least one more update in the future.
How do i get back to the first person view after checking the map?
what the f***, i ca't download it, and i am a freaking huge robotech fan
Unfortunately, the WIP released on the 07 October had a nasty crashing bug when going from map04 to map05.
I've deleted the old WIP and uploaded a new version which fixes this problem: Have fun!
Hi ..any chance that this will someday work with
Zandronum/gz/lz ..one of these ?
None whatsover I'm afraid.
WIP is available for download finally!
Running the WIP:
There are 2 possibilities:
1. GUI method: Double-click "FirstGen.exe" and press "Play!"
2. Batch method: Double-click "PlayRobotechFirstgen.bat"
About this release:
This mod is a Work In Progress (WIP): What that boils down to is that it is a copy of what I have done up to now and is more of a developer version than anything else. In other words... Expect bugs! Expect rough edges!
I have been working on this project, on my own, since 2001 and unfortunately it shows: you'll notice that some parts look quite dated while other parts will look better. Also, some stuff is the way it is because the EDGE engine couldn't do it any other way back in 2001, though now it's a different story (and hopefully I'll get around to updating that stuff).
If you find bugs please feel free to let me know: I know about a lot of them already but it's nice to compare lists Wink
The future of Robotech: FirstGen...
I'm releasing this because I've done almost no work on it for a long time now, and I want it to get out into the public, even if incomplete, in case I never get around to finishing it. Note that I'm not abandoning this project, but I have to be realistic and with every year (year!?) that passes the chances greatly diminish Sad This way at least, the folks who have been following this project will have something to see for all the waiting, patience and support that they have shown me over the years.
Credits:
Almost all of the work in this mod is my own (even the crappy midis), except for a few textures donated to me by Mr.J and Kaiowas, and a few sprites I borrowed from Lil' White Mouse.
Thanks to the coders of EDGE for creating/maintaining the greatest Doom port ever(IMHO).
Just to let folks know that this project is not dead. I've updated and pruned the images gallery to show the current state of things, since the old ones were pretty obsolete now.