Robotech: FirstGen WIP 2007
Apr 08, 2008 Full Version 2 commentsRevision 2 to fix a nasty bug when you finish map04 and try to start map05. ------------------------------------------------- ---------------------------------------------...
This is a Total Conversion for the Doom Source Port EDGE. The central theme of the TC will of course be the Robotech anime series, more specifically centered on the first generation (Macross). The storyline of the TC will follow the series, from the first few episodes up to the point where the main fleet of the zentraedi arrive to attack earth.
Features
0 comments by Lobo on Apr 10th, 2008 digg this super bookmark
Apparently the WIP download has been unavailable for an indefinite period of time and I just found out the other day, so I've re-uploaded it again.
If you downloaded it back in the day then there's nothing new for you here: if you've never tried it before then I hope you like it!
Revision 2 to fix a nasty bug when you finish map04 and try to start map05. ------------------------------------------------- ---------------------------------------------...
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
what the f***, i ca't download it, and i am a freaking huge robotech fan
Unfortunately, the WIP released on the 07 October had a nasty crashing bug when going from map04 to map05.
I've deleted the old WIP and uploaded a new version which fixes this problem: Have fun!
WIP is available for download finally!
Running the WIP:
There are 2 possibilities:
1. GUI method: Double-click "FirstGen.exe" and press "Play!"
2. Batch method: Double-click "PlayRobotechFirstgen.bat"
About this release:
This mod is a Work In Progress (WIP): What that boils down to is that it is a copy of what I have done up to now and is more of a developer version than anything else. In other words... Expect bugs! Expect rough edges!
I have been working on this project, on my own, since 2001 and unfortunately it shows: you'll notice that some parts look quite dated while other parts will look better. Also, some stuff is the way it is because the EDGE engine couldn't do it any other way back in 2001, though now it's a different story (and hopefully I'll get around to updating that stuff).
If you find bugs please feel free to let me know: I know about a lot of them already but it's nice to compare lists Wink
The future of Robotech: FirstGen...
I'm releasing this because I've done almost no work on it for a long time now, and I want it to get out into the public, even if incomplete, in case I never get around to finishing it. Note that I'm not abandoning this project, but I have to be realistic and with every year (year!?) that passes the chances greatly diminish Sad This way at least, the folks who have been following this project will have something to see for all the waiting, patience and support that they have shown me over the years.
Credits:
Almost all of the work in this mod is my own (even the crappy midis), except for a few textures donated to me by Mr.J and Kaiowas, and a few sprites I borrowed from Lil' White Mouse.
Thanks to the coders of EDGE for creating/maintaining the greatest Doom port ever(IMHO).
Just to let folks know that this project is not dead. I've updated and pruned the images gallery to show the current state of things, since the old ones were pretty obsolete now.
I bet I can put out a release before YOU can!!!!!
Still waiting on EDGE 1.29 to be released before I get back to working on this TC.
To be honest I haven't touched the mod for over a month, except to double check that what I've got done up to now still worked with the new version of Edge.
I'm hoping to get stuck in this August (when I get holidays) and in September it's even possible I might just release whatever I've got done and call it a day, since after that I won't have the time to continue with the mod.
So, uh how the mod doing?
Oh, That's too bad
plz release it soon
I'm afraid that's impossible.
Jdoom doesn't have what I need to implement what I want.