This is a Total Conversion for the Doom Source Port EDGE. The central theme of the TC will of course be the Robotech anime series, more specifically centered on the first generation (Macross). The storyline of the TC will follow the series, from the first few episodes up to the point where the main fleet of the zentraedi arrive to attack earth.

Features

  • Real time messages from various characters giving you advice, orders and information
  • Other Veritechs to team up with you and help you on some missions
  • Various different environments: Lo Grav, Zero G etc.
  • Several enemies from the series including battlepods, female powered armor, Zentraedi Gropos, and Officers pods
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RSS Articles

New release of RoboTech FirstGen TC: WIP for 2020.

Updated to a less ancient version of the game engine. Also a shiny new HUD and some small tweaks to get it running.

This is a Work In Progress (WIP): What that boils down to is that it is a copy of what I have done up to now and is more of a developer version than anything else. In other words... Expect bugs! Expect rough edges!
I have been working on this project, on my own, since 2001 and unfortunately it shows: you'll notice that some parts look quite dated while other parts will look better. Also, some stuff is the way it is because the EDGE engine couldn't do it any other way back in 2001, though now it's a different story (and hopefully I'll get around to updating that stuff).
If you find bugs please feel free to let me know: I know about a lot of them already but it's nice to compare lists.

WIP went missing: uploaded again

WIP went missing: uploaded again

News

Apparently the WIP download has been unavailable for an indefinite period of time and I just found out the other day, so I've re-uploaded it again.

Bug fix release

News

Unfortunately, the WIP released on the 07 October had a nasty crashing bug when going from map04 to map05. I've deleted the old WIP and uploaded...

Robotech: FirstGen WIP released!

News

Running the WIP: There are 2 possibilities: 1. GUI method: Double-click "FirstGen.exe" and press "Play!" 2. Batch method: Double-click...

Not dead!

News

Just to let folks know that this project is not dead. I've updated and pruned the images gallery to show the current state of things, since the old...

RSS Files
FirstGenWIP2020v2

FirstGenWIP2020v2

Full Version 1 comment

All new 3D models, new skyboxes and some gameplay tweaks.

FirstGenWIP2020

FirstGenWIP2020

Full Version

Updated to a less ancient version of the game engine. Also some small tweaks to get it running and a shiny new HUD.

Robotech: FirstGen WIP 2007

Robotech: FirstGen WIP 2007

Full Version 6 comments

Revision 2 to fix a nasty bug when you finish map04 and try to start map05. ------------------------------------------------- ...

Comments  (0 - 10 of 27)
Lobo Creator
Lobo

Another WIP release. Major graphical overhaul including 3d models, skyboxes and menus.

Reply Good karma+1 vote
Lobo Creator
Lobo

Updated WIP available for download. Enjoy.

I have plans for at least one more update in the future.

Reply Good karma+1 vote
J.
J.

How do i get back to the first person view after checking the map?

Reply Good karma Bad karma+1 vote
DarthHexen
DarthHexen

what the f***, i ca't download it, and i am a freaking huge robotech fan

Reply Good karma Bad karma+1 vote
Lobo Creator
Lobo

Unfortunately, the WIP released on the 07 October had a nasty crashing bug when going from map04 to map05.

I've deleted the old WIP and uploaded a new version which fixes this problem: Have fun!

Reply Good karma+1 vote
DeltaDoomGuy
DeltaDoomGuy

Hi ..any chance that this will someday work with

Zandronum/gz/lz ..one of these ?

Reply Good karma Bad karma+1 vote
Lobo Creator
Lobo

WIP is available for download finally!

Running the WIP:
There are 2 possibilities:

1. GUI method: Double-click "FirstGen.exe" and press "Play!"
2. Batch method: Double-click "PlayRobotechFirstgen.bat"

About this release:
This mod is a Work In Progress (WIP): What that boils down to is that it is a copy of what I have done up to now and is more of a developer version than anything else. In other words... Expect bugs! Expect rough edges!
I have been working on this project, on my own, since 2001 and unfortunately it shows: you'll notice that some parts look quite dated while other parts will look better. Also, some stuff is the way it is because the EDGE engine couldn't do it any other way back in 2001, though now it's a different story (and hopefully I'll get around to updating that stuff).
If you find bugs please feel free to let me know: I know about a lot of them already but it's nice to compare lists Wink

The future of Robotech: FirstGen...
I'm releasing this because I've done almost no work on it for a long time now, and I want it to get out into the public, even if incomplete, in case I never get around to finishing it. Note that I'm not abandoning this project, but I have to be realistic and with every year (year!?) that passes the chances greatly diminish Sad This way at least, the folks who have been following this project will have something to see for all the waiting, patience and support that they have shown me over the years.

Credits:
Almost all of the work in this mod is my own (even the crappy midis), except for a few textures donated to me by Mr.J and Kaiowas, and a few sprites I borrowed from Lil' White Mouse.

Thanks to the coders of EDGE for creating/maintaining the greatest Doom port ever(IMHO).

Reply Good karma+1 vote
Lobo Creator
Lobo

Just to let folks know that this project is not dead. I've updated and pruned the images gallery to show the current state of things, since the old ones were pretty obsolete now.

Reply Good karma+1 vote
Galaxy_Stranger
Galaxy_Stranger

I bet I can put out a release before YOU can!!!!!

Reply Good karma Bad karma+1 vote
Lobo Creator
Lobo

Still waiting on EDGE 1.29 to be released before I get back to working on this TC.

Reply Good karma+1 vote
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