This is a mod in progress for "Call to Arms" changing the theme into the Star Wars universe with new high quality content, new non-linear RPG gameplay, and many new game mechanics!

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Add media Report RSS Zoom/Scopes in First Person (view original)
Zoom/Scopes in First Person
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Buzztr0n Author
Buzztr0n - - 705 comments

This is not a new feature of the mod, but I decided to mention this anyway, as I am not sure if everyone is aware of this.

One great addition with the first person camera is the zoom configs for each seperate weapon. Weapons come in different version: with regular scope, sniper scope and without scope.
Those with scope now actually have an advantage (so no longer just cosmetic difference) as they can zoom in x4 (regular scope) or x16 (sniper scope) while those without can't do that.
There is multiple zoom levels so for example a x16 scope can zoom in steps (x2, x4, x6, x8, x16).

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DUBONTIME馃懡
DUBONTIME馃懡 - - 2,753 comments

I think DMS is re working the system. There will be an entirely new 1st person system including arm + hand models + new animations.

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Buzztr0n Author
Buzztr0n - - 705 comments

Yep, they are! I'm looking forward to integrate those things in my mods :) Especially having some scope vignette overlay when using the zoom is something I have been waiting/hoping for.

Currently the normal first person is considered "zoom", so you can't have any vignette that shows up once you further zoom in x2, x4, etc.

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Edna1
Edna1 - - 1,617 comments

AWESOME!

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Morpheus__
Morpheus__ - - 605 comments

This is making me want to switch to CTA so bad.

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ces1216745
ces1216745 - - 62 comments

I can't wait lol

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Description

Different weapons come with their own zoom settings

BF human models & new animations by 位pone
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Check out his Halo, STALKER & HL2 Mod:
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(Models used for demonstration purpose:)

Weapon models by:
SW GAW
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Models from commercial Star Wars games converted by:
位pone
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Beta99
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SW GAW
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