Rise of Kings is a revolutionary total conversion modification for Rise of Nations: Thrones and Patriots that recreates the Medieval era. Set across 3 ages and with 24 factions to choose from, this is one of the largest and most ambitious mods for Rise of Nations.

Report abuse Rise of Kings 1.1
Filename
Rise_of_Kings_1.1.zip
Type
Patch
Uploader
Super7700
Date
Mar 3rd, 2012
Size
26.49mb (27,773,509 bytes)
Downloads
2,419 (1 today)
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Description

Patch for Rise of Kings, the medieval total conversion mod that brings many new features to Rise of Nations: Thrones and Patriots. Credits, installation instructions and a full list of features can be found in the readme.


Changes for Rise of Kings 1.1 Patch
 
- New Arab male peasants and peasant levymen
- New English foot knight unit with a NEW model!
- Horse archers are available again with multiple new textures.
- Some minor texture and data fixes- Aging up is now more difficult
- Standard, Large, Huge and Big Huge map sizes have been enlarged. Only land maps will work on the Big Huge Setting - water maps may cause the game to crash. 

Please give me any feedback you have and let me know about bugs and other things that need fixing.

Enjoy!

Preview Image
Rise of Kings 1.1
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Huanglukuzhu
Huanglukuzhu Mar 13 2012, 4:18am says:

In fact I have matters in running this mod. the game even cannot start properly

+1 vote     reply to comment
Super7700
Super7700 Mar 13 2012, 11:40pm replied:

Hello, I've just checked it and it appears to be working. Have you followed the instructions exactly? Also be aware of the following:

- The game will most likely crash if you try to play a sea map on big huge, since I enlarged the map sizes. Land maps on the other hand work fine on big huge.
- Make sure that you entered the Rise of Kings 1.1 folder and copied over the 'Rise of Kings 1.0' folder contained inside it to the mods folder. So copy the contents of the Rise of Kings 1.1 folder into the mods folder, but not the Rise of Kings 1.1 folder itself.

Thanks for downloading, and I hope this helps solve the problem you are having.

+1 vote     reply to comment
Huanglukuzhu
Huanglukuzhu Apr 12 2012, 11:09am replied:

Finally this mod works. I find that 1.00 version is needed.

+1 vote     reply to comment
Super7700
Super7700 Apr 12 2012, 4:37pm replied:

That's strange, 1.1 should work by itself without 1.0 being installed. Sorry about that, and thanks for mentioning it. I'll check a bit more carefully to see what is wrong with 1.1. Is anyone else getting a problem when they install 1.1 without having 1.0 installed?

+1 vote     reply to comment
friedcorn
friedcorn Mar 31 2012, 3:06pm says:

Is there no longer a unique unit that spawns from building the government building? I play the Chinese and also i cant seem to get the unique gunpowder unit from the keep, all i get is the standard gunpowder unit...i thought the mods gives a new gunpowder unit to the Chinese

+1 vote     reply to comment
Super7700
Super7700 Mar 31 2012, 5:10pm replied:

You mean patriots? For now they have been disabled until accurate models are made for them.

The Chinese will get their fire lance unit in the Castle Age and then their unique musketeer in the Imperial Age in a later release. It's just that so far, focus has only been on the English, Holy Roman Empire, Byzantines and Turks. With these nations more or less complete, and since the Chinese units will be easy to implement, those Chinese units could very well appear in the next release.

+2 votes     reply to comment
friedcorn
friedcorn Apr 1 2012, 5:35pm replied:

Nice! looking forward to it :D

+1 vote     reply to comment
Beelim
Beelim Dec 15 2012, 8:05pm replied:

As a matter of fact, Chinese units were released under the Azure Dragons x-pack for Rise of Kings. You can download it here now: Moddb.com

+1 vote     reply to comment
Beelim
Beelim Jul 31 2012, 10:18am says:

Hey,

I did my first test run last night, and I noticed the following problems in a HRE vs Portugal game :|

- tech and upgrade graphics are totally distorted!
- building graphics for the peasants' communes didn't show up right.
- you start off in the Ancient Era, which then evolves to the Dark Age
- to add insult to injury, when I tried clicking the buttons to train 3 units, the game crashed wht a MISSING GPIECE VERY BAD error. Any idea what might be causing it?

+1 vote     reply to comment
Super7700
Super7700 Aug 1 2012, 2:01am replied:

I'm pretty sure that you didn't install it properly. Note that 1.1 may be needed, according to the earlier comment, though it should contain everything from 1.0. Also, make sure that you enter the Rise of Kings 1.1 folder that you download and copy over the 'Rise of Kings 1.0' folder into mods folder. So copy the contents of the Rise of Kings 1.1 folder into the mods folder, but not the Rise of Kings 1.1 folder itself.

+1 vote     reply to comment
Beelim
Beelim Nov 20 2012, 7:20pm says:

Alright, RKC 2: Azure Dragons is now ready for download from Moddb.com

This pack contains the following expansions:

RKC 1 - Mare Nostrum (most basic naval units)
RKC 2 - Azure Dragons (eastern cavalry and shared naval units - this is the one with the Viking longboats)

We are currently working on a patch to fix the graphics for RKC 1, but we do not know how long it will take. It seems that RKC X will consist mostly of unit reskins. It is most likely that RKC 3 - Warriors of Allah won't be coming out after Christmas, once we figure out how javelins work, and even then we still have to get War Wagons to animate.

+1 vote     reply to comment
Beelim
Beelim Jan 6 2013, 10:30pm says:

The latest update, RKC 3: Warriors of Allah is now ready for download from Moddb.com

This pack gives new units to the Saracens, Siclians and Moors and also has 3 new mercenary units. In addition, mainstream naval units are now mostly complete, although we have failed to find a way to get animated naval units into the game.

We are slowly working towards RKC 4, although it will be some time before we can bring out the new units which will render complete Spain, Portugal and the Moors. At least we can say that the Slavic heavy cavalry units will be experience a change in appearance too, now that we've managed to give them custom cavalry attack animations.

+1 vote     reply to comment
bridledname
bridledname Feb 21 2013, 8:25am says:

The File says i downloaded 1.0 not 1.1 ?

+1 vote     reply to comment
Beelim
Beelim Mar 11 2013, 2:32am says:

After long absence, we have finally complted RKC 5: Legacy of the Northmen. Download it now from Moddb.com

I admit that ships and some siege weapons continue to behave in a fairly derpy manner, but Scottish culture fetishisers will now be able to engage in some Braveheart-styled action now!

+1 vote     reply to comment
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Platform
Windows
Developed By
Super7700
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Release Date
Released Dec 25, 2011
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MD5 Hash
d307ba02f08a692a88104956bdadf10c
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