Rise of Kings intro

Rise of Kings: Chronicles is a continuation project for the mod Rise of Kings, a mod originally started by Super7700 (with support from the Rise of Nations Heavengames community) for Rise of Nations: Thrones & Patriots

Rise of Kings: Chronicles

Currently, the Rise of Kings: Chronicles project is on hiatus, but we are keeping this page open as we may return with new content some day.
For more information on this mod or to track its current progress, visit our main bulletin board and wiki here.

Whenever release of a new expansion pack is imminent, a news release is to be issued online for public review, and will contain a teaser for the next expansion pack.

Past news releases:

Rise of Kings 1.2 by Super7700, HistoricalModder and Beelim Solutions Bhd
Rise of Kings 1.1 by Super7700

Image RSS Feed Latest Screens
The Tsar's Champion Trade dhow Servant of the Empire
Blog RSS Feed Report abuse Latest News: New flash: New patches for Rise of Kings

2 comments by Beelim on Oct 27th, 2013

Recently, LT_Monty has announced that balance for most units of Rise of Kings will be completed very soon, and will be ready to ship as a patch.

We will also be launching the following as well:

  • More perks for unique units and mercenaries: more unique units, including Sicilian, Moorish, Scottish and Imperial unique units, will be expected to be rebalanced.
  • Full flavour text included: Flavour text hitherto has been missing from most unit help entries. We will be changing that soon.
  • Full descriptions for each faction: This part has not been completed - we will complete those soon enough.
  • Tech complexity: Technology will now be playing an even more important role in creating units and structures, so that factions like Portugal and Burgundy which have few or no unique units will now have a better chance. Techs also have received new names and icons.
  • New skins: Thanks to Super7700's hard work, Pavise Arbalests, Halberdiers and Swiss Reislaufer infantry have new skins.
  • New unique unit: A new unique unit is being planned to be bundled into the updates, but at present is only being considered.

The first of these is expected to make an appearance by the beginning of December 2013.

Downloads RSS Feed Latest Downloads
Rise of Kings 1.3a

Rise of Kings 1.3a

Aug 29, 2014 Full Version 26 comments

UPDATE of SEPT 2: Wonder units have been mostly disabled, because we suspect that they are causing the game to crash. This version of Rise of Kings contains...

Rise of Kings 1.2

Rise of Kings 1.2

May 25, 2013 Full Version 38 comments

This version of Rise of Kings contains all units, technologies, and possible buildings ... we however have not fully completed balance issues for units...

RKC - final patch

RKC - final patch

May 11, 2013 Patch 3 comments

This is the very last update for the Rise of Kings: Chronicles project, until further notice, and all units are contained in this update. We have not...

Post comment Comments  (20 - 30 of 51)
pachenco May 8 2013, 12:47pm says:

Hi, is me again!
The mod now work fine :D...
the problem, I suppose, was that modified the name of the mod folder.
Always summed to "ROK", but now that I did not, the mod works fine, no crashes!

+2 votes     reply to comment
afrizaldefa Apr 20 2013, 10:17pm says:

when it will be released RKC 7 mod?

+2 votes     reply to comment
Beelim Apr 21 2013, 9:17pm replied:

RKC 7 is now online, you should be able to download it but I do not know if Moddb will let you, people have been complaining left right and centre that downloads from Moddb are hard to download for some reason or the other.

+2 votes     reply to comment
afrizaldefa Apr 21 2013, 9:43pm replied:

OK Thanks!!

+2 votes     reply to comment
Beelim Mar 7 2013, 11:12pm says:

We are now going to be releasing RKC 5 on Sunday. Against my better judgment, I have decided to release RKC 5 as soon as possible, even though the graphics of some units are glitched.

This does not mean however that the game will be unplayable. On the contrary. After gathering feedback from you, we will be making it easier to install, independent of Rise of Kings 1.1, and accompanied with a proper tutorial on how to install it to Rise of Nations.

On a brighter note, LT_Monty has joined us in development and will be helping to add sounds to the units of Rise of Kings, a part which I had been feeling sore about for many may months, increasingly the functionality somewhat.

+2 votes     reply to comment
LT_Monty(Hist.Mod.) Mar 17 2013, 9:37pm replied:

Right, All set. Now I have an account.

+2 votes     reply to comment
Beelim Mar 17 2013, 11:42pm replied:

Excellent work.
Remember though that we are still working on the graphics of quite a fair bit of horseflesh. I haven't actually plugged in your sound code yet, but once the Gendarmerie are done I guess I will have to do that .... soon.

+2 votes     reply to comment
Guest Mar 17 2013, 9:20pm replied:

Many thanks for officially welcoming me to the team. I am glad to be of service. I guess I'll have to sort myself out with a membership or something so I can post things here properly.

+1 vote     reply to comment
Dark_Champion Mar 2 2013, 9:53pm says:

Is it normal that all units,upgrades,building,technology has no description ? If not, i have that problem.

+2 votes     reply to comment
Beelim Feb 25 2013, 8:44pm replied:

No. But if I may ask, is this your first time installing this mod?

If you installed it correctly, you should have the following directory in existence: "./Rise of Nations/Thrones and Patriots/mods/Rise of Kings 1.0". This is where the mod files under the folder "Rise of Kings 1.0" should go. Normally I would expect a crash in the mid-game, but the fact that it began at the start of each game you mentioned suggests that you might not have installed it properly.

Also, please try to keep the original files under "Rise of Nations/art" and "Rise of Nations/Thrones and Patriots/art" since the mod also uses some of those files.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Rise of Nations: Thrones and Patriots Icon
Developed By
Send Message
Official Page
Release Date
Released May 25, 2013
Mod Watch
Track this mod
Community Rating



11 votes submitted.

You Say


Ratings closed.

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Rise of Kings: Chronicles on your homepage or blog by selecting a button and using the HTML code provided (more).

Rise of Kings: Chronicles Rise of Kings: Chronicles
Rise of Kings: Chronicles
2,412 of 22,505
Last Update
1 month ago
67 members