Rise of Kings intro

Rise of Kings: Chronicles is a continuation project for the mod Rise of Kings, a mod originally started by Super7700 (with support from the Rise of Nations Heavengames community) for Rise of Nations: Thrones & Patriots.

Rise of Kings: Chronicles


Currently, the Rise of Kings: Chronicles project is on hiatus, but we are keeping this page open as we may return with new content some day.
For more information on this mod or to track its current progress, visit our main bulletin board and wiki here.

Whenever release of a new expansion pack is imminent, a news release is to be issued online for public review, and will contain a teaser for the next expansion pack.

Past news releases:

Rise of Kings 1.2 by Super7700, HistoricalModder and Beelim Solutions Bhd
Rise of Kings 1.1 by Super7700

Image RSS Feed Latest Screens
Eununchs' Court The Tsar's Champion Trade dhow
Blog RSS Feed Report abuse Latest News: New flash: New patches for Rise of Kings

2 comments by Beelim on Oct 27th, 2013

Recently, LT_Monty has announced that balance for most units of Rise of Kings will be completed very soon, and will be ready to ship as a patch.

We will also be launching the following as well:

  • More perks for unique units and mercenaries: more unique units, including Sicilian, Moorish, Scottish and Imperial unique units, will be expected to be rebalanced.
  • Full flavour text included: Flavour text hitherto has been missing from most unit help entries. We will be changing that soon.
  • Full descriptions for each faction: This part has not been completed - we will complete those soon enough.
  • Tech complexity: Technology will now be playing an even more important role in creating units and structures, so that factions like Portugal and Burgundy which have few or no unique units will now have a better chance. Techs also have received new names and icons.
  • New skins: Thanks to Super7700's hard work, Pavise Arbalests, Halberdiers and Swiss Reislaufer infantry have new skins.
  • New unique unit: A new unique unit is being planned to be bundled into the updates, but at present is only being considered.

The first of these is expected to make an appearance by the beginning of December 2013.

Downloads RSS Feed Latest Downloads
Rise of Kings 1.3d (test version, Gold v only)

Rise of Kings 1.3d (test version, Gold v only)

Nov 11, 2014 Patch 2 comments

UPDATE of NOV 11: This version of Rise of Kings is a test batch created in response to complaints that the game was crashing prematurely, especially if...

Rise of Kings 1.3a

Rise of Kings 1.3a

Aug 29, 2014 Full Version 27 comments

UPDATE of SEPT 2: Wonder units have been mostly disabled, because we suspect that they are causing the game to crash. This version of Rise of Kings contains...

Rise of Kings 1.2

Rise of Kings 1.2

May 25, 2013 Full Version 38 comments

This version of Rise of Kings contains all units, technologies, and possible buildings ... we however have not fully completed balance issues for units...

RKC - final patch

RKC - final patch

May 11, 2013 Patch 3 comments

This is the very last update for the Rise of Kings: Chronicles project, until further notice, and all units are contained in this update. We have not...

Post comment Comments  (20 - 30 of 50)
afrizaldefa
afrizaldefa Apr 20 2013, 10:17pm says:

when it will be released RKC 7 mod?

+2 votes     reply to comment
Beelim Creator
Beelim Apr 21 2013, 9:17pm replied:

RKC 7 is now online, you should be able to download it but I do not know if Moddb will let you, people have been complaining left right and centre that downloads from Moddb are hard to download for some reason or the other.

+2 votes   reply to comment
afrizaldefa
afrizaldefa Apr 21 2013, 9:43pm replied:

OK Thanks!!

+2 votes     reply to comment
Beelim Creator
Beelim Mar 7 2013, 11:12pm says:

We are now going to be releasing RKC 5 on Sunday. Against my better judgment, I have decided to release RKC 5 as soon as possible, even though the graphics of some units are glitched.

This does not mean however that the game will be unplayable. On the contrary. After gathering feedback from you, we will be making it easier to install, independent of Rise of Kings 1.1, and accompanied with a proper tutorial on how to install it to Rise of Nations.

On a brighter note, LT_Monty has joined us in development and will be helping to add sounds to the units of Rise of Kings, a part which I had been feeling sore about for many may months, increasingly the functionality somewhat.

+2 votes   reply to comment
LT_Monty(Hist.Mod.)
LT_Monty(Hist.Mod.) Mar 17 2013, 9:37pm replied:

Right, All set. Now I have an account.

+2 votes     reply to comment
Beelim Creator
Beelim Mar 17 2013, 11:42pm replied:

Excellent work.
Remember though that we are still working on the graphics of quite a fair bit of horseflesh. I haven't actually plugged in your sound code yet, but once the Gendarmerie are done I guess I will have to do that .... soon.

+2 votes   reply to comment
Guest
Guest Mar 17 2013, 9:20pm replied:

Many thanks for officially welcoming me to the team. I am glad to be of service. I guess I'll have to sort myself out with a membership or something so I can post things here properly.

+1 vote     reply to comment
Dark_Champion
Dark_Champion Mar 2 2013, 9:53pm says:

Is it normal that all units,upgrades,building,technology has no description ? If not, i have that problem.

+2 votes     reply to comment
pachenco
pachenco Feb 21 2013, 9:30pm replied:

mod files, which are not within the mod folder, the copy right! ...
You say that those files are in the folder of the mod?

+2 votes     reply to comment
Beelim Creator
Beelim Feb 25 2013, 8:44pm replied:

No. But if I may ask, is this your first time installing this mod?

If you installed it correctly, you should have the following directory in existence: "./Rise of Nations/Thrones and Patriots/mods/Rise of Kings 1.0". This is where the mod files under the folder "Rise of Kings 1.0" should go. Normally I would expect a crash in the mid-game, but the fact that it began at the start of each game you mentioned suggests that you might not have installed it properly.

Also, please try to keep the original files under "Rise of Nations/art" and "Rise of Nations/Thrones and Patriots/art" since the mod also uses some of those files.

+2 votes   reply to comment
Beelim Creator
Beelim Feb 25 2013, 8:05pm replied:

No.
If you installed it correctly, you should have the following directory in existence: "./Rise of Nations/Thrones and Patriots/mods/Rise of Kings 1.0". This is where the mod files under the folder "Rise of Kings 1.0" should go. Normally I would expect a crash in the mid-game, but the fact that it began at the start of each game you mentioned suggests that you might not have installed it properly.

Also, please try to keep the original files under "Rise of Nations/art" and "Rise of Nations/Thrones and Patriots/art" since the mod also uses some of those files.

+2 votes   reply to comment
pachenco
pachenco Feb 19 2013, 10:00pm replied:

Try with 2 players, French against Koreans ... but the problem is when I choose to start in the second age! . put a limit on the age of gunpowder, but still crash.
not had problems before with the ROK mod, this happens with both mods now!
and have tried to uninstall and install the game completely

The only way I can get into a game using the mod is leaving the default initial age, but within the game. some buildings are not ... and soon crash

it will not let me be happy D:

+2 votes     reply to comment
Beelim Creator
Beelim Feb 19 2013, 10:31pm replied:

Do you have the crash message results? can you post me a link to a screenshot?

+2 votes   reply to comment
pachenco
pachenco Jan 28 2013, 6:52pm says:

i NEED INSTAL RK1C, 2 3 AND 4? OR 4 only?

+2 votes     reply to comment
Beelim Creator
Beelim Jan 29 2013, 1:36am replied:

RKC 4 no longer needs other versions of RKC because it supersedes them all. You only need to just move the contents of RKC 4 over into any and all existing folders for Rise of Kings.

+3 votes   reply to comment
pachenco
pachenco Feb 11 2013, 8:45pm replied:

I get this
with ROK mod 1.1, when I choose that start age, other than the 1st, the game comes out and says "no gpieced unit ..."
If I start on the 1st age that isnt not happen me!
And add your mini mod, also strikes me that!
Any idea what can be?
Probe with the Gold version and the normal version!

+2 votes     reply to comment
Beelim Creator
Beelim Feb 12 2013, 9:37pm replied:

I see. Can you try clearing any and all traces of Rise of Kings 1.0 from your mods folder, and use only RKC4? also, please make sure that you start a game only on the Classical or Medieval Ages, and that the end age is the Gunpowder Age, otherwise there can be issues.

+2 votes   reply to comment
pachenco
pachenco Feb 14 2013, 4:59pm replied:

the crash persist... :(

+2 votes     reply to comment
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Platform
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Developed By
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Release Date
Released May 25, 2013
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