RKC - final patch
May 11, 2013 Patch 2 commentsThis is the very last update for the Rise of Kings: Chronicles project, until further notice, and all units are contained in this update. We have not...

Rise of Kings: Chronicles is a continuation project for the mod Rise of Kings, a mod originally started by Super7700 (with support from the Rise of Nations Heavengames community) for Rise of Nations: Thrones & Patriots. Chronicles intends to continue where Rise of Kings ended, and will be in the form of one dozen or so expansion packs, each one centred around a certain theme. We expect the following to be added over time:
- New wonders and units: the first release for Rise of Kings: Chronicles, RKC 2, will include a plethora of custom-made warships and new units, such as lantern galleys and Japanese ronin.
- New tweaks to improve historical accuracy: we expect that rebalancing of parameters for warships and archers to take place to improve gameplay, for instance a longbow should have weaker attack but better rates of fire than a crossbow
- More mercenaries, such as the Swiss and the Genoese.
- Spawnable units from wonders: this was not implemented yet for the original Rise of Kings project, and we will be looking into it in due time.
For more information on this mod or to track its current progress, visit our main bulletin board and wiki here.
Whenever release of a new expansion pack is imminent, a news release is to be issued online for public review, and will contain a teaser for the next expansion pack.
Past news releases:
RKC 7: Wrath of the Steel Tiger
RKC 6: Bellum Fortis
RKC 5: Legacy of the Northmen
RKC 4: The Reconquista
RKC 3: Warriors of Allah
RKC 2: Azure Dragons
RKC 1: Mare Nostrum
Rise of Kings 1.1 by Super7700
0 comments by Beelim on May 9th, 2013
With the addition of the last patriot and wonder unit sprites, Rise of Kings is now complete, although additional material - ie icons and flavour text - are still far from properly done, as is balancing. We will however upload the full version to the original Rise of Kings page, once these have been completed to satisfaction.
Nevertheless, the mod is now fully playable. We wish all users the best with our humble mod, and we too also will remind them to keep their eyes and ears open for any issues that may crop up.
Wishing you success in every way,
Renatus Hoi,
General secretary
Beelim Solutions Ltd/Bhd
This is the very last update for the Rise of Kings: Chronicles project, until further notice, and all units are contained in this update. We have not...
This is a legacy version of Rise of Kings: Chronicles. Installation instructions are below and will expanded later at a future date.
mod files, which are not within the mod folder, the copy right! ...
You say that those files are in the folder of the mod?
No. But if I may ask, is this your first time installing this mod?
If you installed it correctly, you should have the following directory in existence: "./Rise of Nations/Thrones and Patriots/mods/Rise of Kings 1.0". This is where the mod files under the folder "Rise of Kings 1.0" should go. Normally I would expect a crash in the mid-game, but the fact that it began at the start of each game you mentioned suggests that you might not have installed it properly.
Also, please try to keep the original files under "Rise of Nations/art" and "Rise of Nations/Thrones and Patriots/art" since the mod also uses some of those files.
No.
If you installed it correctly, you should have the following directory in existence: "./Rise of Nations/Thrones and Patriots/mods/Rise of Kings 1.0". This is where the mod files under the folder "Rise of Kings 1.0" should go. Normally I would expect a crash in the mid-game, but the fact that it began at the start of each game you mentioned suggests that you might not have installed it properly.
Also, please try to keep the original files under "Rise of Nations/art" and "Rise of Nations/Thrones and Patriots/art" since the mod also uses some of those files.
Try with 2 players, French against Koreans ... but the problem is when I choose to start in the second age! . put a limit on the age of gunpowder, but still crash.
not had problems before with the ROK mod, this happens with both mods now!
and have tried to uninstall and install the game completely
The only way I can get into a game using the mod is leaving the default initial age, but within the game. some buildings are not ... and soon crash
it will not let me be happy D:
Do you have the crash message results? can you post me a link to a screenshot?
i NEED INSTAL RK1C, 2 3 AND 4? OR 4 only?
RKC 4 no longer needs other versions of RKC because it supersedes them all. You only need to just move the contents of RKC 4 over into any and all existing folders for Rise of Kings.
I get this
with ROK mod 1.1, when I choose that start age, other than the 1st, the game comes out and says "no gpieced unit ..."
If I start on the 1st age that isnt not happen me!
And add your mini mod, also strikes me that!
Any idea what can be?
Probe with the Gold version and the normal version!
I see. Can you try clearing any and all traces of Rise of Kings 1.0 from your mods folder, and use only RKC4? also, please make sure that you start a game only on the Classical or Medieval Ages, and that the end age is the Gunpowder Age, otherwise there can be issues.
the crash persist... :(