The basic gameplay of Ricochet is this: Payers jump between neon-lit platforms suspended above an abyss, and shoot discs at one another, trying to push the opponent off the platform and into the depths. Ricochet exists in both GoldSrc (HL1) and Source (HL2) engines. The first version of the game, designed in Goldrc, was created by Valve Software. The second version, created in Source, was created by us, the third party developer (MOD).

Post tutorial Report RSS Setting up Hammer for Ricochet: Source

This tutorial will show you how to set up Hammer for this mod.

Posted by on - Basic Mapping/Technical

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1) First, start up SourceSDK via your tools tab in steam. This will update all necessary files, though it shouldn't really matter for us.

2)Next, we want to find our GameConfig.txt file inside our sdk bin folder. This can be done by following this directory(replace USERNAME with your steam name). Please note this is EP1 and not Orange box.

C:\Program Files\Steam\steamapps\USERNAME\sourcesdk\bin\ep1\bin\

3) Open up the GameConfig.txt and scroll down towards the bottom. You will notice the placement of brackets, it is important not to break the brackets at any point. For every open bracket, you need a closing bracket. Stick the following information into the GameConfig.txt, and replace USERNAME with your steam account name. Click Save and close the file.

"Ricochet: Source a1.1"
{
"GameDir" "c:\program files\steam\steamapps\SourceMods\RicochetSource"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\SourceMods\RicochetSource\FGD\ricbase.fgd"
"GameData1" "c:\program files\steam\steamapps\SourceMods\RicochetSource\FGD\ricochet_01e.fgd"
"GameData2" "c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\ep1\bin\hl2mp.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\USERNAME \half-life 2\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "ai_ally_manager"
"BSP" "c:\program files\steam\steamapps\USERNAME \sourcesdk\bin\ep1\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\USERNAME \sourcesdk\bin\ep1\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\USERNAME \sourcesdk\bin\ep1\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\USERNAME \half-life 2"
"MapDir" "c:\program files\steam\steamapps\SourceMods\RicochetSource\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\SourceMods\RicochetSource\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}

4) After that, just open up SourceSDK. Select Ricochet: Source under the EP1 drop down, and start hammer. Happy mapping!!

Post comment Comments
Wh1tebird
Wh1tebird - - 58 comments

thanks!

Reply Good karma Bad karma+2 votes
SiPlus
SiPlus - - 290 comments

Also replace c:\program files\steam\ with your Steam directory.

Reply Good karma Bad karma+2 votes
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