The basic gameplay of Ricochet is this: Payers jump between neon-lit platforms suspended above an abyss, and shoot discs at one another, trying to push the opponent off the platform and into the depths. Ricochet exists in both GoldSrc (HL1) and Source (HL2) engines. The first version of the game, designed in Goldrc, was created by Valve Software. The second version, created in Source, was created by us, the third party developer (MOD).

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Episode 68

Episode 68

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William is joined by Thomas, Glenn and James. Later, Dave joins to talk about MotY. They talk about Syndicate Black Ops, Dual Reality, Visage, GraviNULL...

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