Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

Lord_Cylarne says

5/10 - Agree (1) Disagree (1)

Sadly, I change my vote from a 10 to a 5. Reasons being, while the content has skyrocketed into great levels, the overall gameplay was REVAMPED in a bad way.

Campaign: N/A
Gameplay/mechanics: 2/10
Replayability: 2/10
Learning Curve: 4/10
Balance: 9/10
Art/animations: 10/10
Content + 3 bonus points.
AI: 8/10
Worth the download? 4/10

Overall RVE is an average mod via gameplay. The epic feel from once was RVE is destroyed, but I'm glad to see it still continue as a community. Everything takes way too long now to do anything, AI difficulty even on easy feels like impossible to beat so I can't even explore everything, and experimentals? Cost WAY TOO MUCH, and TAKE WAY TOO LONG to get. So, they also die like flies when you are available to get them. They're not even worth getting.

About nukes. They were perfect in RVE years ago, but now... nukes in this mod is nigh crazy. To get an anti nuke, you need like tons of research points and are EXPENSIVE to build ONE. So your base gets blown up in the end easily, but the strange part is, units are way more effective than turrets and turrets cost more... like I think 10x more, 2000 mass for ONE turret?

*sigh* and the gameplay is too slow to do anything. Your economy is sitting ducks in the beginning, and while they do get sniped easily by... easy AI... you can't do anything because fielding a single unit takes too long and it feels wrong. Everything feels wrong.

Wonky game mechanics from the past (the good version) remains in this new one, and quite frankly I'm disappointed to see my all time favorite mod not go so well. :(

It has gotten better in the updates, but I thought to try it again recently, but NOPE. Same scenario, same reasons to not play and I'm sorry about this one.

R.I.P. Supcom II.