The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsiquent maps will include missions based on other key areas after the D-Day.

Report article RSS Feed Resistance and Liberation Alpha 4 release

When we released Alpha 3, we didn't want to release another version on the HL2 EP1 engine, yet here we are doing just that. This patch will fix the instability issues Alpha3 has and it also comes with a few fixes to the maps and other small tweaks. The most notable changes have been made to Til's map rnl_Ardennes.

Posted by WinstonChurchill on Jan 11th, 2009

When we released Alpha 3, we didn't want to release another version on the HL2 EP1 engine, yet here we are doing just that. This patch will fix the instability issues Alpha3 has and it also comes with a few fixes to the maps and other small tweaks. The most notable changes have been made to Til's map rnl_Ardennes.

RnL_Ardennes RnL_Ardennes

Changelog

Code:

  • fixed a but that caused the NCO map to crash the game when a certain amount of players was on the server
  • removed damage taken by parachutes
  • tweaked machinegun handling
  • fixed bugs in scoreboard
  • fixed damage lookups for post Alpha 1 weapons
  • fixed bug when being shot and deployed
  • improved stability over Alpha 3 release

Maps:
Ardennes:

  • added fields surrounding the village in the south, the north and the east.
  • changed position of capture zones; middle flag location changed from park to bridge, both axis and allies are spawning outside of the village now.
  • added more than a dozen dynamic doors, 7 rooms in 4 buildings that are now accessible, light switches.
  • fixed visual glitches, optimized the 3d skybox, improved lighting in many places.
  • reduced texture memory, added some craters and piles of rubble along with an overall more war-torn look.
  • Map Overview matched to the new layout.

St. Mére Eglise:

  • Allies need to capture all zones except the Old Folks Home
  • Parachuting area expanded by some additional fields (still experimental)

Ste. Marie du Mont

  • Teamwall bug of the axis hotel spawn fixed
  • Town square requires one man less to capture and it takes only half the time

Known issues:

La Fiere is still missing textures. Since it's currently being worked on to get a proper spawn protection for the allies set up, we were not able to recompile it with working textures.

Post comment Comments
Armageddon104
Armageddon104 Jan 11 2009, 7:47pm says:

"fixed a but that caused the NCO map to crash the game when a certain amount of players was on the server" lol fixed a "But" that should be bug? right?

+1 vote     reply to comment
Ghost-Sonic-Safais
Ghost-Sonic-Safais Jan 11 2009, 8:14pm says:

yes, bug

+1 vote     reply to comment
SubZero1337
SubZero1337 Jan 11 2009, 8:35pm says:

Lol, there's like no1 playing this game at all :/

-2 votes     reply to comment
Tron619
Tron619 Jan 11 2009, 8:43pm says:

wtf its not even 10 servers of RNL alpha 3 yet and your releasing 4

-4 votes     reply to comment
pedro0930
pedro0930 Jan 11 2009, 10:38pm replied:

wat

+2 votes     reply to comment
Terminal58
Terminal58 Jan 11 2009, 10:41pm replied:

what

+2 votes     reply to comment
bakehouse
bakehouse Jan 12 2009, 12:36am says:

i hope this alpha lets me join a server instead of saying i have different class tables to that of the servers

0 votes     reply to comment
SandeR2
SandeR2 Jan 12 2009, 4:22am replied:

true. but i really want more people to play this mod, it's more tactical then DoD:S or any or ww2 game (except BiA)

+1 vote     reply to comment
stewball
stewball Jan 12 2009, 7:47am replied:

That means you probably didn't have the latest dlls. Always check the main site incase a hotfix has been released if you have such problems.

+1 vote     reply to comment
binkbankbonk
binkbankbonk Jan 12 2009, 3:55pm replied:

dont blame a mod for not being able to know how to update your own game

+2 votes     reply to comment
cheesemcboots
cheesemcboots Jan 12 2009, 3:08am says:

all whinging. this is a sweet game so stfu and be happy with what you get. good work rnl guys.

+2 votes     reply to comment
AJ_Quick
AJ_Quick Jan 12 2009, 6:30am says:

-Performance is bad.
-Controls are sluggish and glitchy.
-Interface makes no sense whatsoever.

-2 votes     reply to comment
stewball
stewball Jan 12 2009, 7:49am replied:

- It's pushing the Source EP1 engine pretty much to the limit it should be a far smoother affair when they move to the Orange Box codebase.
- Care to explain?
- What interface? There's no HUD.

+1 vote     reply to comment
AJ_Quick
AJ_Quick Jan 12 2009, 10:26am replied:

i mean the interface where you pick your class etc... it's just terrible.

Controls? The mouse is inverted by default! There is no jump key! The sensitivity is so slow ....

And since the performance was just so bad as well, i could not even play or aim.

+1 vote     reply to comment
Wilhelm_III
Wilhelm_III Jan 12 2009, 11:31am replied:

It might be your computer just doesn't meet the requirements. I had no performance issues at all.

+1 vote     reply to comment
stewball
stewball Jan 12 2009, 3:18pm replied:

"Controls? The mouse is inverted by default! There is no jump key! The sensitivity is so slow ...."

1. That's why there's a settings menu.
2. Part of the mod's genius, it keeps things realistic by stopping bunnyhoppers and makes you vulnerable when you use it to climb over things.
3. Lower your settings or get a faster machine. My friend runs this with a 2ghz p4, 1gb of ram and an Ati 1600 on full sets for crying out loud.

+2 votes     reply to comment
Mastix
Mastix Jan 12 2009, 4:05pm replied:

WOW DUDE, there is no jump button?!
you are so smart i just can't believe it, Climb-instead-of-jump is a feature of the mod and it makes climbing to places much more tactical decision and not b-hop like ********.
The performance is pretty great for the huge eye-candy and visual quality this mod have.
It isn't inverted by default to me.
Terrible interface is just ********!
You are just throwing things in the air huh?

+1 vote     reply to comment
Sub-
Sub- Jan 12 2009, 1:50pm says:

It's a cool mod and you guys obviously put a lot of work into it. The only thing is, I can't play it, the game makes me nauseous / dizzy. I've never become nauseous / dizzy when playing a game before, I'm going to blame the fact that the screen doesn't turn when you turn the mouse. =/

+1 vote     reply to comment
PierreOfTheFrench
PierreOfTheFrench Jan 12 2009, 2:00pm replied:

I think its supposed to be like that... I love the fact that the mod is very realistic with the movements and such. I like how the aiming is really nice, the camera follows realistic head movements. If the framerates are low you might start to get nauseous and that could be the reason.

+1 vote     reply to comment
Dnst
Dnst Jan 12 2009, 4:14pm says:

I didn't remark any of those problems.

+1 vote     reply to comment
cheesemcboots
cheesemcboots Feb 2 2009, 3:31pm says:

this is one of the greatest mods i have played. how you could bag it out for releasing alpha i dont know. if anyone says this mod is bad im pretty sure they dont know what is good.

+1 vote     reply to comment
Oktyabr
Oktyabr Feb 8 2009, 4:49pm says:

Absolutely SUPERB! Just needs more players!

I'm a huge fan of all things "iron site", playing Project Reality, Red Orchestra, and True Combat Elite (as well as beta testing the last two) and RnL is a dream come true, not only because it's WWII but because it takes everything "realistic" to the extent they should be... more than two aiming stances? Awesome! No HUD? No death messages? Even better! Based on the HL2 engine with all the eye candy and other features that brings? Priceless.

+1 vote     reply to comment
Subject01
Subject01 Jul 19 2009, 7:49am says:

Im realy anoyed with this mod... I keep crashing when opening a map and i get Extremely laggy with like 50 fps... and 50 ping... wtf??

+1 vote     reply to comment
Subject01
Subject01 Jul 19 2009, 7:58am says:

Oh and im using my bros PC now, On this computer he could run it fine so its got the requirments definatly...

+1 vote     reply to comment
Subject01
Subject01 Jul 19 2009, 6:08pm says:

any ideas?

+1 vote     reply to comment
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Released Jan 10, 2009
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