The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsiquent maps will include missions based on other key areas after the D-Day.

Report article RSS Feed January 15th RTTF

It is January 15th, 2010 and that means the first Road to the Future of a new year!

Posted by InsaneSniper on Jan 15th, 2010


User Posted Image


It is January 15th, 2010 and that means the first Road to the Future of a new year! The holiday season finished up a couple weeks ago and as stated on the 1st of the Month Update work is on the rise. If you think it is too good to be true, then keep reading to find out.

It is about time to welcome a new developer that was freshly picked from our Beta Testers.

Stefan "Semmel" Klapf - Level Design / Mapper

Just over a month ago we showed you Semmel's map Falaise. He is now officially working for the Resistance and Liberation team to make new maps and fix old ones. I have a feeling we will get some great media out of him.


The RnL Team is still in need of more developers. If you would like to dedicate some time to help this mod grow and you know coding, modeling, animating, mapping, or texturing then please click here. Also, if you have any other skills that you believe could help us out in any way, please let us know via PM on the forums or through the link above.

The PR group wanted to bug the other developers with questions to see what they have been working on. We decided that with the information we gathered, the best way to give you all a taste of it is with another:


Updates from the Team

Stefan Bermig

"We all want a little fresh air (new maps) in this mod, don't we? Therefore, I am working on a new map where the train engine that was shown on twitter will be debuted. Also, I am setting the weights of the new player model we've shown."

User Posted Image

Eero R.

"Adding some finishing touches to the website visuals along with working on the PIR model texture. I feel that the new website design is worth the numerous delays its had and will, hopefully, spur growth in the RnL community."

Ryan Cameron

"Currently, I am working on finalizing the animations for the Browning Automatic Rifle and M1 Carbine. I am also redoing the Browning .30 Cal and MG42 animations that were put in Alpha 4 as placeholders."

Til Sichel

"Do you remember the trolley car from last April or the name Aachen? Lately, I have been porting the map rnl_aachen to the Beta and trying to get it finished up."

User Posted Image User Posted Image User Posted Image

Eric Murphy

"Hunnicutt and I have actually took our mapping knowledge and did some fixes to a couple of maps. I also reinstalled 3DS Max in hopes that I can get some time to make small map props to accentuate the in-game environment."

Robin Morris

"I like to think that what I am doing will play the biggest, best role in the entire mod, ever. By that, I mean I have been working on the finishing touches of Carentan Causeway along with giving it a couple of updates."



If you have been following RnL, then you probably already noticed the missing Q and A section. We haven't received any more questions over the last month for that section. If you have any questions that you would like answered, PM the Public Relations department (Hunnicutt or Murphy). If there are enough submitted questions, they will be featured in the next RTTF.

That is all we have to show you for this mid-month RTTF, so stick around for the next update on February 1st!



Post comment Comments
NullSoldier
NullSoldier Jan 15 2010, 9:51am says:

Wow, rnl_aachen looks pretty sweet and very impressive.

+2 votes     reply to comment
Sk!n-E
Sk!n-E Jan 15 2010, 3:08pm replied:

agreed..

+1 vote     reply to comment
dsi1
dsi1 Jan 15 2010, 11:51pm replied:

Super agreed, I also like the atmosphere of the map Stefan showed.

+1 vote     reply to comment
Dnst
Dnst Jan 15 2010, 11:14am says:

Great Design and Layout of the news. Contentwise I am a bit disappointed as I hoped for an beta-release date announcement.

+1 vote     reply to comment
HellsHigh
HellsHigh Jan 15 2010, 6:35pm replied:

More devs = more work done = faster beta release.

+1 vote     reply to comment
AnarchyDom
AnarchyDom Jan 15 2010, 11:35am says:

Thanks for the update, Aachen is looking great and the news is pretty interesting.

+1 vote     reply to comment
WinstonChurchill
WinstonChurchill Jan 15 2010, 12:21pm says:

Hmm..you can read the announcement that we need help right there and yet you expect us to announce a release date along with that? Doesn't work out really 0_o

+3 votes     reply to comment
TheRealRebel
TheRealRebel Jan 15 2010, 1:41pm says:

I want Aachen, I want Aachen NAOW!

+1 vote     reply to comment
Croco15
Croco15 Jan 15 2010, 4:23pm says:

Every time I see this, I feel worse and worse about my mapping. I mean that as a compliment.

+2 votes     reply to comment
Xylemon
Xylemon Jan 15 2010, 6:37pm says:

I love the custom icons you guys have made. Also great looking so far guys!

+1 vote     reply to comment
vfn4i83
vfn4i83 Jan 15 2010, 6:53pm says:

Great work.

+1 vote     reply to comment
Oktyabr
Oktyabr Jan 15 2010, 8:48pm says:

Superb effort so far guys, really. If there were more than one active server I would be playing this constantly. Can hardly wait to see what the next (news and release) will offer!

+1 vote     reply to comment
chris_sloany
chris_sloany Jan 15 2010, 10:53pm says:

great screens! nice job!

+1 vote     reply to comment
RogerRamjet
RogerRamjet Jan 16 2010, 3:15am says:

Superb mapping... lover the moulding work....

+1 vote     reply to comment
Spenzerr
Spenzerr Jan 20 2010, 12:04am says:

sweet news guys really love the work so far

+1 vote     reply to comment
Doommarine23
Doommarine23 Jan 23 2010, 12:00am says:

This is what DOD:S should have been.

It's basically RO on the source engine; impressive work!

+1 vote     reply to comment
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