Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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Sanguinius
Sanguinius Apr 14 2014, 3:16pm says:

Looks perfect, keep up the good work!

+11 votes     reply to comment
TimeLord259
TimeLord259 Apr 14 2014, 3:30pm says:

Amazing

+5 votes     reply to comment
The_Blackout
The_Blackout Apr 14 2014, 4:00pm says:

Pretty sweet! Always like a visual update :). Although, I can't help but notice how the Lucrehulk's radar icon is smaller even though the actual ship is bigger than the Providence.

+9 votes     reply to comment
Afro-yoda-ninja
Afro-yoda-ninja Apr 14 2014, 7:07pm replied:

Agree, I do... but excellent work this is :)

+7 votes     reply to comment
Anakin_Sklavenwalker Author
Anakin_Sklavenwalker Apr 14 2014, 8:20pm replied:

i also agree and this will be changed too.
im not happy with the current icon for the lucrehulc so i will remake this too

+11 votes   reply to comment
Lord_starkiller
Lord_starkiller Apr 14 2014, 9:30pm replied:

You sir are a legend. Also did you remove the launch fighter ability cuz i dont see it above.

+4 votes     reply to comment
packy21
packy21 Apr 15 2014, 1:42am replied:

That would be nice. I hated having to click that constantly.

+8 votes     reply to comment
Boda
Boda Apr 15 2014, 11:01am replied:

Yes, it really doesn't have any sense to keep fighters in hangars since you don't have any fuel consumption or radar detection or anything that would prove deploying fighters to be unwise...

+2 votes     reply to comment
CIS_Droid91
CIS_Droid91 Apr 16 2014, 10:29am replied:

I dont know how modding works but can you add this sound for the venator main weapon? Youtube.com 1:05 . I know there is no sound in space but i like it. xD

+3 votes     reply to comment
HelloImMoonMoon
HelloImMoonMoon Nov 4 2014, 3:42pm replied:

that sound would be great for the tractor beam!

+1 vote     reply to comment
Rallehop
Rallehop Apr 15 2014, 4:20am says:

Mind = Blown

+6 votes     reply to comment
jordanthejq12 Online
jordanthejq12 Apr 15 2014, 4:14pm says:

It's such a minor fix, but somehow that really helps us, the community. It is a sign of progress, which even the truest believers need every once in a while.

+3 votes     reply to comment
hamerhead
hamerhead Apr 23 2014, 1:09am says:

Thank god i i haven't heard of any updates for a while :) looks great keep up the great work.


+2 votes     reply to comment
CoolFool23
CoolFool23 May 25 2014, 11:43pm says:

Please say a release date for 1.2

+1 vote     reply to comment
ADM-Ntek
ADM-Ntek Jun 7 2014, 8:42pm says:

snip

+1 vote     reply to comment
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Description

At this stage of the development we still have some major tasks to do, but we also have some time to have a look at the very small details, that will make your day. In this shot you can see that we made a new Icon for the providence in the Radar Map

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Date
Apr 14th, 2014
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