Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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Report RSS Major Testing Round (view original)
Major Testing Round
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K!
K! - - 66 comments

can i test it?

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REDDEAD33
REDDEAD33 - - 245 comments

ME TOO!

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AnakinRaW Author
AnakinRaW - - 1,191 comments

we have not chosen our testers yet

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jangofett890
jangofett890 - - 420 comments

Anywhere I can sign up as a potential candidate to test? Been following the mod before it merged with IA2 (Imperial Assault 2) and would love to actually give help to a project I've been following since 2009.

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AnakinRaW Author
AnakinRaW - - 1,191 comments

oh, and the bugs mentioned in the description are already fixed.

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Guest
Guest - - 690,172 comments

so you guys have gone from 85% to 90% in over 3 months?

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AnakinRaW Author
AnakinRaW - - 1,191 comments

it's 92% now and remember i had exams during these 3 months and i can not speak for killers workload

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WiredLoche
WiredLoche - - 33 comments

Are your exams over? If not, good luck! I was just wondering if the end of exams for you would mean more updates for us. Keep it up! :)

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REDDEAD33
REDDEAD33 - - 245 comments

Oh man those exams suck

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jay-korota
jay-korota - - 7 comments

Nice sign in the Background xD

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Guest
Guest - - 690,172 comments

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Description

So this time i took a day off and tested the current version from a players perspective. I played TCW GC with CIS on easy.
First thing i noticed about the AI is that it is still challenging BUT does not spam with attacks and super massive fleets. attacks have some time between them so you are able to prepare for a counter attack or to correct a mistake. Fleet size and tactics are good so far. Again Easy AI still is much harder than it was with the vanilla game but beatable now.

The new score, sound effects, gameplay changes, new units and tweaks we made really come all together very well in my opinion. We will evaluate this deeper during beta phase however.

Overall I was very pleased with the amount of new bugs I found and which did not occur. I played over 5 hours and did not get a single CTD (ok, that would be really bad at this stage of the mod progress). Also i did not found any gross issues, like missing models, textures, gameplay bugs or something which would take long to fix.
Actually i want to list the items i found and reported as bugs now:
1. Abregado-rae's base layout feature (re-position your structures) does not work
2. empire sound for Hyper-V
3. Some Stormtrooper icon when starting a battle
4. Bane's starships deathclone does not disappear.
5. Yavin locals are allied to CIS
that's it !
but of course i admit i might have overseen stuff. that's why we will have a beta phase.

At the moment we have completed 267/308 tasks (90%) some of them can be only done during beta and others only when the core mod is done (like a final change-log). What takes us most of the time now is balancing units we did not touched yet and reviewing starting forces on all GCs. Also some new texts have to be written and some other researches have to be done first. I know this does not sound like much of work but some changes interferes with others and that has to be checked as well.

I hope this helps you a bit.