Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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Report RSS Major Testing Round 2 (view original)
Major Testing Round 2
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Sephiroth0812
Sephiroth0812 - - 725 comments

I see Pelta-Frigates and Arquitens-class Light Cruisers.
Looking forward to use those.
Also, is it only because of the camera angle and the Venator being further away or are the Victory I-class Destroyers really bigger than the Venator?
Normally the Venator is 1.137 (1.155 in the new Disney-canon) meters while the Victory is 900 meters long.

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REDDEAD33
REDDEAD33 - - 245 comments

The victory is much closer to the camera than the venator just a matter of distance

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REDDEAD33
REDDEAD33 - - 245 comments

I honestly can't wait for the intro of Rothana Battle cruisers (plz be in 1.3) so that we have something to go up against dreadnought version of the Providence

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Microshader
Microshader - - 61 comments

Got the Venators?

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Nolanstar
Nolanstar - - 100 comments

RAW has a few weird scale things, the Victory is too big, but too weak stat-wise (should be better at combat then a venator, but less fighters) The Arquitens is also too big (its about 350-ish meters, they have it around 450-500 guessing on this picture)

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WarTide92
WarTide92 - - 45 comments

Varied Z axis still happening for space battles?

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AnakinRaW Author
AnakinRaW - - 1,191 comments

this feature causing more trouble than we thought. some tradeoffs have to be made first. so this will not be in 1.2

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REDDEAD33
REDDEAD33 - - 245 comments

will the Rothana be in 1.3 (plz) along with the varied Z axis

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00games
00games - - 13 comments

SO YOU ARE UPDATING THIS MOD?
I WAS WAITING THIS MOMENT FOR 2 YEARS

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Description

As requested (was planning that any ways though) I tested TCW GC on easy with the republic.
The result was as good as the test with the CIS. The AI, compared to 1.1.5, now is easy. Still the attacks are powerful but not as frequent any more.

This time I found some more bugs, but nearly all of them are audio issues. i hope get them fixed this night.