Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Some shots from 1.2 The AI has been tweaked a bit. Players get nice "peace" for about 15-16 days on easy. The bad news is the AI now will use feint attacks, blockades, and pincer attacks. It will also use fast calvary attacks VERY well. So some of you Generals out there will need to re-think your strategies.
wow, AT-PTs! those things are amazing when you have a lot of em
almost everything is amazing when used in force.
But I think in 1.1 AT-PTs were overpowered, even one "squad" was stronger/more useful than an AT-TE and their main cannon destroyed both droid infantry and CIS vehicles easily. Only way to kill them without high losses was by airships (HMPs), even OG-9 Spiderdroids took much damage from them and needed a long time to take them down.
Will the AI for this mod affecting the original game be fixed in 1.2?
My Guess is, yes.
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