Total conversion for SAGE engine. Prequel to Command & Conquer: Tiberian Dawn. Sequel to Command & Conquer: Red Alert.

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ApornasPlanet
ApornasPlanet - - 4,118 comments

Yeah

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FreedoM*FighteR
FreedoM*FighteR - - 300 comments

Indeed ^^ thank's guys

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spoo
spoo - - 564 comments

****** awsum...

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Lazy6pyro
Lazy6pyro - - 501 comments

Your normals maps are so crisp in the engine. Would you mind sharing the settings you used?

Amazing work, by the way.

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Chronosheep
Chronosheep - - 108 comments

The graphical improvement you see is a result of our new and heavily modified shaders.
I'm afraid there is no way you can achieve this effect using the standard shaders, no matter how good your textures and normal maps are.

I can't give you any further details at this point, but if you want to learn shader coding for C&C 3, the programming language you're looking for is HLSL. It is very similar to C++, so learning C++ first is probably a good way to start.
The source code of the original C&C 3 shaders can be downloaded here: Cncmods.net

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