This mod introduces Renegade Guardsmen as a stand-alone race seperate from both Chaos Marines and Imperial Guard. It is a mix between the two races it shadows. There are no Chaos Space Marines, only Chaos Guardsmen.
As a basis I used the Vraks Renegades as a army list but its armies lists didn't provide everything I needed for this race so I combined it with the Blood Pact which also didn't have enough in its list if seperate from Vraks. Though these armies could be made into two seperate races they would be similar in too many ways and would be a waste of time.

0.64 version now released and seen in the downloads section.
Special thanks to goldenhorde for his many army color schemes and the badges and banners that go with them.

Old 0.63 version
Gamefront.com
0.63.2 Update
Gamefront.com

I would like to thank Warsmith (Who's mod is completely awesome btw) for allowing me to use his assets, the FoK mod for any models that I used, the DoW AI mod team for their AI system, Boothy_p for helping me with the AI, and Corsix for his awesome coding program.

I need help : I need someone to make models, and FX. First thing I will want is new buildings to split from normal IG and CM. If there is anything else that can be brought to the table then that would also be helpful but this mod is in need of new models and FX, a coder would also be nice because I'm honestly not that good with certain aspects; weapons, abilites, ect.
Also I think it's time to give my Renegades Voices so if someone could give me a good tutorial of how to implement voices into DoW then my friends and I can easily make the voices, all of us were part of the drama department in highschool.

Planned units to add in future updates after I get models for them are as follows:
Fanatics: Base unit, similar to IG conscripts as seen in other mods, these units will be given the ability to suicide bomb after you make a research.
Guerilla Team: Infiltrated team, I'm unsure what weapons they will have but snipers will either be their starter or prime upgrade, possible research to see invisible units.
Blood Wolves: Tainted Psykers turn their own men into Blood Wolves, very fast, lots of damage.
Hellhound: Just a Hellhound but chaosified I just need a model for it, ability idea wanted.
Plague Ogryns: Fewer Ogryns in the squad, more health, and a disease effect to hostiles.
Spire Guardmens(open to ideas for name): From the Prospero Spireguard, have subtle psyker abilities(give me ideas for this one), tough armor rating.
Glaw Guardmens(open to ideas for name): From the House Glaw Militia, very high morale, can raise morale of nearby squads, quickly lowers morale of enemies.
Hades: Relic unit, many side guns, forward melee attack is devastaing to everything but slowly aims so it's best used against buildings.
After these are implemented you will only be able to have one of the following units at a time: Disciples, Ogyrns Berserkers, Guerilla Team. And seperate from that you will only be able to have one of these at a time: Death Brigade, Plague Ogryns, Spire Guardsmen, Glaw Guardsmen.

Have fun and do whatever you want with my mod, however I ask that you please let me know if you are doing anything with it.

Relic Forum
Forums.relicnews.com

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Voice Scripts

News 1 comment

Now developing voice scripts and handing them over to Thudo to have voiced by his voice actors.
I've made a couple but there are lots to be made and my mind seems to have a blockade for ideas so I want to ask the community to help, so if you have any ideas of a line for any unit then throw them at me either through a comment or you can PM me.
If you want to make a full script then you should use this as a guide line Forums.revora.net
This is a list of all the units for my race. The * identifies what already has a script but you are open to add an idea.
Builders:
* Heretek
Squads and Sergeants:
* Fanatics
* Renegade Militia
* Militia Champion
* Turret Team
Missle Launcher Team
Mortar Team
* Guerilla team
* Veterans
* Veterans Champion
* Disciples
* Disciples Champion
* Ogryn Berserker
* Ogyrn Champion
Death Brigade
Death Brigade Champion
Plague Ogryns
Plague Ogryn Champion
* Spireguard
* Spireguard Champion
* Glaw Militia
* Glaw Champion
Commanders:
Chirumek
* Enforcer
* Corrupt Preacher
* Rogue Psyker
* Blood Cult Assassin
* Field Commander
* Cardinal
Dark Magos
* Deacon
Vehicles:
* Chimera
* Sentinal
Blight Drone
* Hellhound
Stalk Tank
Medusa
Griffon
* Basilisk
Manticore
Destroyer
* Leman Russ
* Baneblade
Macharius
Doomblaster
Plague Tower
Hades

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Renegade Guard 0.64 Heroes Patch

Renegade Guard 0.64 Heroes Patch

Patch

Allows units of Renegade Guard to benefit from battle experience. Only a temporary solution until the updated Renegade Guard Mod is released. I do not...

Renegade Guard 0.64

Renegade Guard 0.64

Full Version 24 comments

Small updated version. mostly meant so users of the mod can use this download.

Renegade Guard 0.60

Renegade Guard 0.60

Full Version 21 comments

The stand-alone race of Renegade Guardsmen. Working AI

Comments  (0 - 10 of 227)
Guest
Guest

is this mod compatible with ultimate apocalypse???

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Gambit_1
Gambit_1

No, UA ports of races must be worked by the UA team to be playable...

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srawabasc
srawabasc

Yo guys, i have a problem with dis mod. Its a lot of missed sounds i guess, For example there is no engine sound for Basilisk its just non-stop beep sound.

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Revontheus1746
Revontheus1746

I was directed here as per installation process of the Unification mod. I downloaded the updated version, but it didn't show as being installed in DoW Mod Manager when I clicked on the UniMod, but the actual Renegades mod was installed. I tried installing the .60 version to see if I needed both for some reason, still nothing. I've moved it between three folders, including my Downloads and Soulstorm directory folders.

Do I need to put it in a specific place, or am I just doing something else wrong?

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Gambit_1
Gambit_1

You must edit the Unification.module file, located in your SS folder.
There, make sure that the RequiredMod.XX entry for the Renegade Guard has the EXACT same name as the Renegade Guard .module file also located in your SS folder.

NOTE: I will try to re-create the Unification thread soon, here in ModDB.

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farmermike79
farmermike79

my best guess is that when modifying the unification mod module, the name for the renegade guard module is wrong. If you open the unification mod module with notepad it shows the name for the renegade module as "Renegade_Guard"; just change that to "Renegade_Guard_0.64" Hope this helps, good luck!

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Revontheus1746
Revontheus1746

Update: I have a warning.log file that tells me I have assets missing on multiple fronts, so I may need to reinstall certain mods.
Tip for anyone whose Soulstorm abruptly closes: In your Soulstorm directory should be a file of the same name (warning.log or just warning). Take a look at that and see what the system is failing to retrieve/load/etc.

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malanthor
malanthor

Hope this one isn't dead, would be really nice with some voices and the extra stuff highlighted.

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