This mod introduces Renegade Guardsmen as a stand-alone race seperate from both Chaos Marines and Imperial Guard. It is a mix between the two races it shadows. There are no Chaos Space Marines, only Chaos Guardsmen.
As a basis I used the Vraks Renegades as a army list but its armies lists didn't provide everything I needed for this race so I combined it with the Blood Pact which also didn't have enough in its list if seperate from Vraks. Though these armies could be made into two seperate races they would be similar in too many ways and would be a waste of time.

0.64 version now released and seen in the downloads section.
Special thanks to goldenhorde for his many army color schemes and the badges and banners that go with them.

Old 0.63 version
Gamefront.com
0.63.2 Update
Gamefront.com

I would like to thank Warsmith (Who's mod is completely awesome btw) for allowing me to use his assets, the FoK mod for any models that I used, the DoW AI mod team for their AI system, Boothy_p for helping me with the AI, and Corsix for his awesome coding program.

I need help : I need someone to make models, and FX. First thing I will want is new buildings to split from normal IG and CM. If there is anything else that can be brought to the table then that would also be helpful but this mod is in need of new models and FX, a coder would also be nice because I'm honestly not that good with certain aspects; weapons, abilites, ect.
Also I think it's time to give my Renegades Voices so if someone could give me a good tutorial of how to implement voices into DoW then my friends and I can easily make the voices, all of us were part of the drama department in highschool.

Planned units to add in future updates after I get models for them are as follows:
Fanatics: Base unit, similar to IG conscripts as seen in other mods, these units will be given the ability to suicide bomb after you make a research.
Guerilla Team: Infiltrated team, I'm unsure what weapons they will have but snipers will either be their starter or prime upgrade, possible research to see invisible units.
Blood Wolves: Tainted Psykers turn their own men into Blood Wolves, very fast, lots of damage.
Hellhound: Just a Hellhound but chaosified I just need a model for it, ability idea wanted.
Plague Ogryns: Fewer Ogryns in the squad, more health, and a disease effect to hostiles.
Spire Guardmens(open to ideas for name): From the Prospero Spireguard, have subtle psyker abilities(give me ideas for this one), tough armor rating.
Glaw Guardmens(open to ideas for name): From the House Glaw Militia, very high morale, can raise morale of nearby squads, quickly lowers morale of enemies.
Hades: Relic unit, many side guns, forward melee attack is devastaing to everything but slowly aims so it's best used against buildings.
After these are implemented you will only be able to have one of the following units at a time: Disciples, Ogyrns Berserkers, Guerilla Team. And seperate from that you will only be able to have one of these at a time: Death Brigade, Plague Ogryns, Spire Guardsmen, Glaw Guardsmen.

Have fun and do whatever you want with my mod, however I ask that you please let me know if you are doing anything with it.

Relic Forum
Forums.relicnews.com

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Got parts permanent. Renegade Mechanized Barracks
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1 comment by Torzel on Sep 26th, 2012

Now developing voice scripts and handing them over to Thudo to have voiced by his voice actors.
I've made a couple but there are lots to be made and my mind seems to have a blockade for ideas so I want to ask the community to help, so if you have any ideas of a line for any unit then throw them at me either through a comment or you can PM me.
If you want to make a full script then you should use this as a guide line Forums.revora.net
This is a list of all the units for my race. The * identifies what already has a script but you are open to add an idea.
Builders:
* Heretek
Squads and Sergeants:
* Fanatics
* Renegade Militia
* Militia Champion
* Turret Team
Missle Launcher Team
Mortar Team
* Guerilla team
* Veterans
* Veterans Champion
* Disciples
* Disciples Champion
* Ogryn Berserker
* Ogyrn Champion
Death Brigade
Death Brigade Champion
Plague Ogryns
Plague Ogryn Champion
* Spireguard
* Spireguard Champion
* Glaw Militia
* Glaw Champion
Commanders:
Chirumek
* Enforcer
* Corrupt Preacher
* Rogue Psyker
* Blood Cult Assassin
* Field Commander
* Cardinal
Dark Magos
* Deacon
Vehicles:
* Chimera
* Sentinal
Blight Drone
* Hellhound
Stalk Tank
Medusa
Griffon
* Basilisk
Manticore
Destroyer
* Leman Russ
* Baneblade
Macharius
Doomblaster
Plague Tower
Hades

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Renegade Guard 0.64

Renegade Guard 0.64

Dec 16, 2012 Full Version 15 comments

Small updated version. mostly meant so users of the mod can use this download.

Renegade Guard 0.60

Renegade Guard 0.60

May 22, 2012 Full Version 18 comments

The stand-alone race of Renegade Guardsmen. Working AI

Post comment Comments  (70 - 80 of 198)
SandroniusRobot
SandroniusRobot Nov 13 2012, 4:46pm says:

Hi there ! I love your mod and I like a lot play against Cpu Renegade Guard !

I would like to ask you if every units of your mod had Ai for the cpu !?

Because I did'nt ever seen Doomblaster, Blight Drones, and some of the best units in your mod used by enemy cpu (like plague tower too)

It is my fault ?

Are you planning to add Ai for these units ?

Thank you so much !!!

:)

+4 votes     reply to comment
RMX.
RMX. Nov 17 2012, 8:19pm replied:

I suppose the Renegade Mod uses an AI based on the Imperial Guard scripts so it probably tries to play as similar possible.

It will probably get better in future versions.

+4 votes     reply to comment
boothy_p
boothy_p Nov 18 2012, 9:27am replied:

It can do any/all of the things you want it too, It's not difficult to do. It is currently based heavily on IG.
I'm just helping Torzel with the AI though, not designing the different strategies or tactics.
It adds to the feel of the mod (IMO) on the AI working, but depends on how Torzel want's it to go.
Split strategies working on specific chaos god units, or strategies based on famous renegade cults like Blood Pact, or just keep it all generic and just mix up the units a bit.
Happy to help with it, and sure people with contribute ideas to help with how Torzel decide how he want's it to go :)

+4 votes     reply to comment
Torzel Creator
Torzel Nov 19 2012, 2:33am replied:

If you are willing then mixing up the units would be nice in the sense that the AI would build different Relic units from time to time.

+3 votes   reply to comment
SandroniusRobot
SandroniusRobot Nov 18 2012, 1:58pm replied:

Please Torzel ! Hear us !! :)

There is the way ! And it would be great !

I think the most of the amusement of DoW is in the great deployment of Warhammer stuff (more than the gameplay that is clear but a lot basilar) AND YOUR MOD KEEP GREAT STUFF !!!!!!!!!!!!!!!!!!!!!!!!!!!!
:=

+3 votes     reply to comment
Torzel Creator
Torzel Nov 19 2012, 2:32am replied:

I hear you, and I fully agree.

+3 votes   reply to comment
Héllalujah!
Héllalujah! Nov 16 2012, 8:31am replied:

Doomblaster is the my most favorite unit coz its really good tactic to defeat strong hordes in undersieges =D =P XD

+3 votes     reply to comment
SandroniusRobot
SandroniusRobot Nov 16 2012, 3:24pm replied:

Yeaahh !

It would be great to can play against it in single-lonly player !!!!!!!!

:^

+3 votes     reply to comment
Torzel Creator
Torzel Nov 13 2012, 5:45pm replied:

There can only be one relic unit at a time and so the AI only needs to be able to build 1: the Baneblade. Blight Drones are in the script. Other units not in the script just haven't been added yet.

+3 votes   reply to comment
SandroniusRobot
SandroniusRobot Nov 13 2012, 6:11pm replied:

Could you change the units building order allowing cpu to build Doomblaster or Plaguetower ?

Or maybe it would be possible to rise the relic units limt from 1 to maybe 2 or 3 ? even with a win condition as an option :)

It would be great to play against those monsters !!!! := ;)

Thanx for your prompt reply :)

+3 votes     reply to comment
Torzel Creator
Torzel Nov 14 2012, 5:46am replied:

I don't know if that is possible, but boothy_p is the one that made the AI for this mod so he would have to do it because I suck at AI. Increasing the number of Relic units is possible but would ultimately unbalance the mod which is meant for vanilla gameplay, however I am planning on making a version meant to be matched with larger mods like Codex.

+3 votes   reply to comment
SandroniusRobot
SandroniusRobot Nov 14 2012, 3:18pm replied:

I will try asking booty !!! :)

... and Can't wait for massive battles versions !!! :)

You have done a very well mod ! Congrats :) :) :)

+3 votes     reply to comment
dantles1992
dantles1992 Nov 6 2012, 6:18pm says:

pls, when is next update?

+2 votes     reply to comment
Torzel Creator
Torzel Nov 8 2012, 6:29pm replied:

Well I don't exactly plan updates, I just release it when I've made enough changes. Right now I've made very few tweaks coding wise, and I've made new skins for all buildings. If I do release a update, it will have to be a full version i'm afraid. I'm patiently waiting on materials from other modders who are kind enough to help me, once I got enough of something I was going to make a release.

+3 votes   reply to comment
moddlord1
moddlord1 Oct 10 2012, 10:26am says:

waz up! played the guards now many times and they are great!! keep going strong. greetings

+4 votes     reply to comment
deathwatch78
deathwatch78 Oct 5 2012, 10:42pm says:

posted some new pics of buildings for renagade mod.cheers!

+8 votes     reply to comment
Héllalujah!
Héllalujah! Oct 6 2012, 7:45pm replied:

Awesome works! =D =P XD cheers bro torzel =D =P XD

+4 votes     reply to comment
Torzel Creator
Torzel Oct 6 2012, 4:02am replied:

I must say, I'm impressed :D

+4 votes   reply to comment
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Renegade Guard
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