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Prepare to be thrown back in to the not-so empty corridors of the Von Braun, where she awaits your arrival...
Remember Citadel is a faithful reboot of the hit video-game System Shock 2™ in the Source Engine. Our Goal here is to recreate the atmosphere and level design of the Von Braun and completely enhance it. We are shooting to make it the nasty monster-ridden ship it was always meant to be with as much detail as possible.
You expect this to be the game you knew and feared?
Be prepared to change your pants one last time.
Currently we need some help:
Our team isn't exactly large (3 people to be exact) and we aren't professionals in our line of work, so we need a bit of help if you want to see this come to life. Things we need a bit of help on are textures, and level design. Things we REALLY need help on are modeling, sound design, and programming, so PLEASE help!
It's very unsure at this point what exactly will be needed, but I can say for a fact that it will require Source SDK Base 2013 Singleplayer. It may also require the need for System Shock 2 on Steam (sorry GoG users) down the road, in order to prevent some kind of infringement, whether the end product is similar or not.
This project is being done for free as a personal and noncommercial project for the current System Shock 2™ community and is intended not to replace, but enhance the video game. It is ensured that no assets or code from the original game are used in the making of said project. If there is any infringement detected by Star Insurance or Electronic Arts, please inform me at firstname.lastname@example.org and the problem will be taken care of or the project will be removed completely.
Hello System Shock 2 and Half-Life 2 mod enthusiasts!
Remember Citadel has returned for one last go at recreating the terror that is System Shock 2.
With this though, comes compromise, though at little costs.
In order to avoid copyright we have to change the story a little bit, but we will make sure it fits in nicely with it's own little canon and background.
The premise of the story is a retelling of the original story through a different source, thus creating a few inconsistencies along the way. We aren't telling who or what, but rest assured it will all work out in the long haul.
I have received a Mapper who is helping me figure out this whole mess, and, he's mapping.
We hope to get some pictures up by the end of the month or next month to the latest of MedSci 1 and 2.
They will have nothing to do with Mark Valentine's version of the mod at all and will be a complete recreation with all of it's own bells and whistles.
As always, if you are skilled in Mapping, Coding, Texturing, Sound, Voice Acting, or Modeling; any help or donated works would be greatly appreciated.
P.S. I also have a buddy very skilled with webpage modifying, so we should be getting a new and interesting page sometime soon.
Thanks for reading!
/////Remember Citadel and silence the discord/////