Prepare to be thrown back in to the not-so empty corridors of the Von Braun, where she awaits your arrival...

Remember Citadel is a faithful reboot of the hit video-game System Shock 2 in the Source Engine. Our Goal here is to recreate the atmosphere and level design of the Von Braun and completely enhance it. We are shooting to make it the nasty monster-ridden ship it was always meant to be with as much detail as possible.
You expect this to be the game you knew and feared?
Be prepared to change your pants one last time.

Currently we need some help:
Our team isn't exactly large (3 people to be exact) and we aren't professionals in our line of work, so we need a bit of help if you want to see this come to life. Things we need a bit of help on are textures, and level design. Things we REALLY need help on are modeling, sound design, and programming, so PLEASE help! 

It's very unsure at this point what exactly will be needed, but I can say for a fact that it will require Source SDK Base 2013 Singleplayer. It may also require the need for System Shock 2 on Steam (sorry GoG users) down the road, in order to prevent some kind of infringement, whether the end product is similar or not.

This project is being done for free as a personal and noncommercial project for the current System Shock 2™ community and is intended not to replace, but enhance the video game. It is ensured that no assets or code from the original game are used in the making of said project. If there is any infringement detected by Star Insurance or Electronic Arts, please inform me at and the problem will be taken care of or the project will be removed completely.

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0 comments by TheOneMuffin on Jul 2nd, 2014

That's right, development has been started back up since it's Summer, school is over, and I have free time. So instead of boring you with details of why I stopped, let's get to the real news!

I got some help!
As it looks right now, I have 2 mappers, and hopefully a programmer to help me out.
These people alone should make the development go a bit more smoothly.
As always though I could use mappers, modelers, texture designers, sound editors, and programmers. 

Development Order and Style has changed.
To help the fact we only have a couple people working on the mod, I decided to ease up the early development stages quite a bit. This might seem like the easy way out, and you are correct, but again we need help. What we decided to do was completely rid of the models (and most likely textures) for the time being.

This will:
-Hopefully prevent lawsuits (though I don't think insurance companies care about games)
-Prevent the wrong idea ("This game is using the same models!?!")
-Bring a higher quality (Nothing says quality like Dev textures!)
-Make it easier on us because the models are HUGE and scaling them down was weird looking (we know you had you eye on hugging that big hybrid!)

Things going on right now.
Right now I am personally searching for more people to fill our job positions and on the side teaching people how Source and Hammer works.

I will however, get started on the MedSci 1 remake.

The team and I will make sure to keep you people updated.
It's great to be back.

//Remember Citadel//

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Post comment Comments  (0 - 10 of 23)
Daemon_PL009 Aug 21 2014, 2:53pm says:

Nice work but... IMHO: SS2 doesn`t really need a remake as much as the original does. You can make system shock 2 look really good with mods and the New Dark engine works fine. All that "panting and sweating" in a HD Citadel Station on the other hand, would have been much more interesting ;)

+1 vote     reply to comment
TheOneMuffin Jul 10 2014, 9:37pm says:

I jumped the gun a bit and i'm not entirely sure if we'll be able to do this specifically because of EA and Star Insurance.

Not because it's a remake of system shock 2, but because it's similar.
I'm going to keep going along and try to make it distinctive from the original.

Hopefully that will prevent some kind of mishap.

Keep in mind this stuff is all old and i'm remaking MedSci right now.

+1 vote     reply to comment
SinisterExaggerator Jul 4 2014, 7:53am says:

I was making something similar years ago but i was a bit worried about cease and desist warning stopping me from doing it. Good luck with your attempt. I remade some of the textures in HD with normal maps and such if your interested you can see it here pm me if you want to use them.

+1 vote     reply to comment
The.Mr.Zip Mar 17 2014, 8:35am says:

Damn! Im traking this! I WANT YOU TO MAKE THAT MOD A REAL PLAYABLE THING! ... i love you :o

+2 votes     reply to comment
Serathis Mar 16 2014, 5:17am says:

I would pay for a SS2 HD or SS3. Ya hear me Ken Levine?

+2 votes     reply to comment
Splatpope Feb 2 2014, 11:24am says:

ceilingpie wants to have a word with you

+3 votes     reply to comment
TheOneMuffin Feb 3 2014, 4:34pm replied:


+2 votes     reply to comment
FritzOfTheSS Jan 30 2014, 10:08pm says:

Best of ******* luck, mate. I mean it.

Props to you.

+5 votes     reply to comment
HounderKnight Mar 10 2014, 4:55pm replied:

Are there any HQ texture mods that could be borrowed from? Or maybe you already did! I haven't played SS2 in at least a year or longer, so I've forgotten how detailed things are.

+2 votes     reply to comment
TheOneMuffin Jan 30 2014, 8:58pm replied:

I don't know that I have the expertise to port source code.

I was saying that I would need the Source code to see what the exact damage values were and all that jive.

Another update too:
Nothing has changed, still figuring it out.
Might have to start over and make the entire map again.

Although of course... actually that's an option now.
I can copy the values over, and while that will take awhile, it's better than a complete remake.

+3 votes     reply to comment
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