This mod brings together content from the cancelled Half-Life 2: Episode 3, and Half-Life 2: Episode 1, with more updates to come.

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We're back! After a year of hiatus, we've returned with another release of Aftermath.

Half-Life 2: Aftermath - Release 2


This mod should be played in conjunction with watching this Valve News Network video, "The Unused Content of Half-Life 2: Episode 1":

Release 2 of the mod contains:

  • 28 levels created by Valve during the development of Half-Life 2: Episode One.
  • 6 demonstration levels created by Lever Softworks to show cut weapons and sequences from Episode One.
  • A short playable campaign of Episode One beta levels, some remade by Lever Softworks.
  • Russian and German localizations.
  • 8 new console commands to make it easier to play the Resource Gathering levels. They are listed in the ReadMe file.

Updates:

  • Updated Resource Gathering Testbed to have gun and ammo spawns.
  • Updated Resource Gathering levels to include HUD hints for key-activated D0G upgrades.

'Early Exit 17 Map 1weapon_hopwire Demonstration

Early Exit 17 Map 2ep1_c17_02 Beta Remake


Future releases coming soon!

Half-Life 2: Aftermath - Q&A 1

Half-Life 2: Aftermath - Q&A 1

News 8 comments

7 of the most frequently asked questions - answered as best as we could.

Half-Life 2: Aftermath - Release 1

Half-Life 2: Aftermath - Release 1

News 14 comments

In light of recent events in the Half-Life community, the release schedule for this mod was sped up significantly.

RSS Files
Half-Life 2: Aftermath - Release 2 (HL2: EP1)

Half-Life 2: Aftermath - Release 2 (HL2: EP1)

Full Version 12 comments

All the unused content of Half-Life 2: Episode 1. Consult this download's description or the mod's ReadMe.txt for a detailed list of all content contained...

Half-Life 2: Aftermath - Release 1 (HL3 Protos)

Half-Life 2: Aftermath - Release 1 (HL3 Protos)

Full Version 65 comments

Release 1 of the mod. Consult this download's description or the mod's ReadMe.txt for a detailed list of all content contained in it.

Post comment Comments  (0 - 10 of 75)
Guest
Guest - - 689,527 comments

i cant played it no matter what i have the sdk singleplayer and multiplayer and still didnt work does anyone know hoe to fix it?

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Guest
Guest - - 689,527 comments

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Guest
Guest - - 689,527 comments

hi, i cant get this to run, both halflife 2 eps1 and eps 2 run fine but this just starts and crashes in less than 3 seconds

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Guest
Guest - - 689,527 comments

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FILipKOS
FILipKOS - - 25 comments

Do you have Source sdk 2013 singleplayer with beta -upcoming?

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Guest
Guest - - 689,527 comments

it keeps crashing for me.

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Union_of_Universes
Union_of_Universes - - 84 comments

Add an option to change the weapon accuracy for NPCs (rebels, combine).

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RPmx
RPmx - - 2 comments

I think this mod works well but can get quite laggy at times ... might be my pc though

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Re-synthesizer
Re-synthesizer - - 141 comments

I'm not shore exactly what the 'snuffalopogus' this mod, "Aftermath" is. It seems to be a fairy large set of 'demo maps,' 'test maps,' 'beta maps,' and 'redux' maps.

Some are very short....some are very 'experimental'...a few are much more 'playable' and medium-length.

I rate this mod a 7/10.

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ATOMICSUNNY
ATOMICSUNNY - - 5 comments

hey for some reason my game all of sudden started missing textures this happened to anyone else

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leonidas113
leonidas113 - - 2 comments

yeah

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Latest posts from @leversoftworks

Hi! Yes, we are still working.

Apr 23 2020

Please welcome our two newest team members, Slartibarty and MacD11!

Mar 19 2018

RT @PlanetPhillip: I'm a little late to the party, but I have added Half-Life 2: Aftermath to RTSL: Runthinkshootlive.com I have a… T.co

Dec 9 2017

Aftermath and Still Alive For PC on @ModDB's 2017 Modding Year in Review! Moddb.com

Nov 30 2017

Development has been going smoothly. Expect something from us before the end of the year!

Nov 30 2017

Today, we ended our 2 month hiatus and now we're continuing development on our active projects. Feels good to be back!

Nov 18 2017

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