What the hell is a relic? The relics are items that move around the map and give you special powers when picked up.

There are 18 types of relics:
- Relic of Strength: Doubles the damage that you do.
- Relic of Defense: Reduces all the damage you take by half.
- Relic of Health: Regenerates your health.
- Relic of Haste: Multiplies your speed by 1.5.
- Relic of Redemption: Gives you a second chance at life.
- Relic of Vengeance: Creates a big explosion after your death.
- Relic of Agility: Provides you a powerful jump.
- Relic of Ammo: Replenishes your ammunition counters.
- Relic of Disability: If you get hurt, your enemy will be forced to feign death.
- Relic of Guns: Makes you shoot faster.
- Relic of Equilibrium: Distribute damage you take amongst nearby players.
- Relic of Infancy: Decreases you in size.
- Relic of Invisibility: Makes you invisible.
- Relic of Momentum: The momentum of damage is increased.
- Relic of Radiation: Gradually decreases the opponents' health near to you.
- Relic of Translocation: If you get hurt, your enemy will be teleported away from battle.
- Relic of Vampire: Grants you the ability to drain opponent's life damage.
- Evil Relic: Gives you a rare illness.

Configuration options are available and vehicles are supported.


If you have Unreal Tournament 2004, check this: HEAVEN OF RELICS

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0 comments by Xaklse on Jun 26th, 2008 digg this super bookmark


The relics are items that move around the map and give you special powers when picked up.
There are 15 types of relics:
- Relic of Strength: Doubles the damage that you do.
- Relic of Defense: Reduces all the damage you take by half.
- Relic of Health: Regenerates your health.
- Relic of Haste: Multiplies your speed by 1.5.
- Relic of Redemption: Gives you a second chance at life.
- Relic of Vengeance: Creates a big explosion after your death.
- Relic of Agility: Provides you a powerful jump.
- Relic of Ammo: Replenishes your ammunition counters.
- Relic of Guns: Makes you shoot faster.
- Relic of Equilibrium: Distribute damage you take amongst nearby players.
- Relic of Infancy: Decreases you in size.
- Relic of Invisibility: Makes you invisible.
- Relic of Momentum: The momentum of damage is increased.
- Relic of Radiation: Gradually decreases the opponents' health near to you.
- Relic of Vampire: Grants you the ability to drain opponent's life damage.
You can choose the amount of relics of each type to place into the scenario, hide the relics' symbols, allow to toss the relic you carry, and other features.


Downloads RSS Feed Latest Downloads
Relic Madness Beta 5

Relic Madness Beta 5

May 24, 2009 Full Version 0 comments

Fifth version of this mutator with the following fixes: - Remade the configurable menu. - Reduced relic updates in netgames. - At end of round or match...

Relic Madness Beta 4

Relic Madness Beta 4

Mar 09, 2009 Full Version 0 comments

Fourth version of this mutator with the following fixes: - Remote redeemers doesn't count as vehicles for relics. - Remade the netcode part of the relics....

Relic Madness Beta 3

Relic Madness Beta 3

Jul 12, 2008 Full Version 2 comments

Third version of this mutator. Features 3 new relics and several fixes.

Relic Madness Beta 2

Relic Madness Beta 2

Jun 24, 2008 Full Version 0 comments

Second version of Relic Madness mutator. New skins and bug fixes.

Relic Madness Beta 1

Relic Madness Beta 1

Jun 20, 2008 Full Version 1 comment

This is the first public version of Relic Madness mutator. Have fun!

Comments  (0 - 10 of 19)
Xaklse
Xaklse May 24 2009, 10:51am says:

Beta 5 is out.

+1 vote     reply to comment
romanmir
romanmir Apr 9 2009, 2:17pm says:

I am really enjoying this mutator.

I am currently playing this mutator with MrEvil's Sentinels and Galtnor(sp?)'s invasion mod. Nothing beats setting up a line of sentinels at a choke point and letting them do their thing.

I noticed however that with the Ammo Relic (Relic of Ammo: Replenishes your ammunition counters.) the sentinel ammo is not affected. Is this due to the Relic code or Sentinel code?

+1 vote     reply to comment
Xaklse
Xaklse Apr 13 2009, 7:36am replied:

It's due to Sentinel's code; looks like the sentinels don't count as weapons, they aren't affected by the AllAmmo command of the UTInventoryManager.

+1 vote     reply to comment
AlCool
AlCool Mar 9 2009, 7:42pm says:

Beta 4!!

+1 vote     reply to comment
zZZzzzSnooze
zZZzzzSnooze Jul 24 2008, 4:10pm says:

Cool Mod man!

+1 vote     reply to comment
Xaklse
Xaklse Jul 13 2008, 7:17am says:

Beta 3 released.

+1 vote     reply to comment
masterb
masterb Jul 13 2008, 9:28am replied:

This is such a great mutator.
One of the top 5 out IMO.
I hope you plan to submit to MSU.

I have a question?
When you are holding several Relics, are they all active at once?
If so, a good option (switchable on/off) would to have only 1 active relic in your inventory at 1 time which would be user switchable in game.
Maybe assigned to a key and an "active" outline box around the on-screen icon which moves down the screen until you stop and select that Relic.
This would add a bit of strategy (not too much though as this is "whack the mole" UT3).

+1 vote     reply to comment
Xaklse
Xaklse Jul 14 2008, 9:36am replied:

Thanks!
Beta2 was submitted for Phase1 (it's in the mutators list right now), I wonder if I can submit a better version for Phase2, I can't remember the contest rules.
All relics are active at once.
Wow, not a bad idea, but it's more troublesome than you think. Ouch, seeing the current code... I must say 'no' to that idea.

+1 vote     reply to comment
ghost_rider
ghost_rider Jun 25 2008, 12:28pm says:

Love it. Played the relic mod in UT 2004, its awsomer now.

+1 vote     reply to comment
Xaklse
Xaklse Jun 25 2008, 6:51am says:

Beta 2 is out.

+1 vote     reply to comment
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